Virtual Justice

Produk Detail:
  • Author : Greg Lastowka
  • Publisher : Yale University Press
  • Pages : 256 pages
  • ISBN : 0300163169
  • Rating : 3.5/5 from 2 reviews
CLICK HERE TO GET THIS BOOK >>>Virtual Justice

Download or Read online Virtual Justice full in PDF, ePub and kindle. this book written by Greg Lastowka and published by Yale University Press which was released on 26 October 2010 with total page 256 pages. We cannot guarantee that Virtual Justice book is available in the library, click Get Book button and read full online book in your kindle, tablet, IPAD, PC or mobile whenever and wherever You Like. Tens of millions of people today are living part of their life in a virtual world. In places like World of Warcraft, Second Life, and Free Realms, people are making friends, building communities, creating art, and making real money. Business is booming on the virtual frontier, as billions of dollars are paid in exchange for pixels on screens. But sometimes things go wrong. Virtual criminals defraud online communities in pursuit of real-world profits. People feel cheated when their avatars lose virtual property to wrongdoers. Increasingly, they turn to legal systems for solutions. But when your avatar has been robbed, what law is there to assist you?In Virtual Justice, Greg Lastowka illustrates the real legal dilemmas posed by virtual worlds. Presenting the most recent lawsuits and controversies, he explains how governments are responding to the chaos on the cyberspace frontier. After an engaging overview of the history and business models of today's virtual worlds, he explores how laws of property, jurisdiction, crime, and copyright are being adapted to pave the path of virtual law.Virtual worlds are becoming more important to society with each passing year. This pioneering study will be an invaluable guide to scholars of online communities for years to come.

Virtual Justice

Virtual Justice
  • Author : Greg Lastowka
  • Publisher : Yale University Press
  • Release : 26 October 2010
GET THIS BOOK Virtual Justice

Tens of millions of people today are living part of their life in a virtual world. In places like World of Warcraft, Second Life, and Free Realms, people are making friends, building communities, creating art, and making real money. Business is booming on the virtual frontier, as billions of dollars are paid in exchange for pixels on screens. But sometimes things go wrong. Virtual criminals defraud online communities in pursuit of real-world profits. People feel cheated when their avatars lose

Teen Games Rule

Teen Games Rule
  • Author : Julie Scordato
  • Publisher : ABC-CLIO
  • Release : 12 November 2013
GET THIS BOOK Teen Games Rule

Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format.

Sexuality in Role Playing Games

Sexuality in Role Playing Games
  • Author : Ashley ML Brown
  • Publisher : Routledge
  • Release : 05 March 2015
GET THIS BOOK Sexuality in Role Playing Games

Role-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence, politics, spirituality, or sexuality. Although interesting moral debates perennially appear in the media and academia concerning the appropriateness of games’ ability to deal with such adult concepts, very little is known about the intersection between games, playfulness, and sexuality and what this might mean for players. This book offers an in-depth, ethnographic look into the phenomenon of

Battlefields of Negotiation

Battlefields of Negotiation
  • Author : Rene Glas
  • Publisher : Amsterdam University Press
  • Release : 03 January 2013
GET THIS BOOK Battlefields of Negotiation

The massively multiplayer online role-playing game 'World of Warcraft' has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the game to their own wishes, resulting in highly diverse forms of play and participation. This illuminating study frames 'World of Warcraft' as a complex socio-cultural phenomenon defined by and evolving as a result of

Game Design

Game Design
  • Author : Lewis Pulsipher
  • Publisher : McFarland
  • Release : 08 August 2012
GET THIS BOOK Game Design

Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a “big idea” is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games,

In game

In game
  • Author : Gordon Calleja
  • Publisher : MIT Press
  • Release : 02 August 2021
GET THIS BOOK In game

In In-Game, Gordon Calleja examines what exactly it is that makes digital games so uniquely involving and offers a new, more precise, and game-specific formulation of this involvement.

Encyclopedia of Video Games The Culture Technology and Art of Gaming 2nd Edition 3 volumes

Encyclopedia of Video Games  The Culture  Technology  and Art of Gaming  2nd Edition  3 volumes
  • Author : Mark J. P. Wolf
  • Publisher : ABC-CLIO
  • Release : 24 May 2021
GET THIS BOOK Encyclopedia of Video Games The Culture Technology and Art of Gaming 2nd Edition 3 volumes

Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more

Fandom

Fandom
  • Author : Francesca Davis DiPiazza
  • Publisher : Twenty-First Century Books ™
  • Release : 01 February 2018
GET THIS BOOK Fandom

Have you ever finished a book or TV series and wished for more? Created stories, art, or videos based on a game? Dressed up as your favorite character? If so, you've entered fandom. Fan writers expand and mix up stories, like sending the Star Trek crew to Hogwarts. Cosplayers sew Star Wars and Sailor Moon costumes, and fan filmmakers make music video tributes. Fans also enrich invented worlds with greater diversity, creating female and multiracial avatars for games peopled only

The Ethics of Computer Games

The Ethics of Computer Games
  • Author : Miguel Sicart
  • Publisher : MIT Press
  • Release : 19 August 2011
GET THIS BOOK The Ethics of Computer Games

Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design. Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers.

Rule the Web

Rule the Web
  • Author : Mark Frauenfelder
  • Publisher : St. Martin's Griffin
  • Release : 12 June 2007
GET THIS BOOK Rule the Web

In Rule the Web, you'll learn how to: * Browse recklessly, free from viruses, ads, and spyware * Turn your browser into a secure and powerful anywhere office * Raze your old home page and build a modern Web masterpiece * Get the news so fast it'll leave skidmarks on your inbox * Fire your broker and let the Internet make you rich * Claim your fifteen megabytes of fame with a blog or podcast You use the Web to shop, do your banking, have fun,

Understanding Video Games

Understanding Video Games
  • Author : Simon Egenfeldt-Nielsen,Jonas Heide Smith,Susana Pajares Tosca
  • Publisher : Routledge
  • Release : 07 December 2015
GET THIS BOOK Understanding Video Games

Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development—including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools

My Life as a Night Elf Priest

My Life as a Night Elf Priest
  • Author : Bonnie Nardi
  • Publisher : University of Michigan Press
  • Release : 02 June 2010
GET THIS BOOK My Life as a Night Elf Priest

"Ever since the creators of the animated television show South Park turned their lovingly sardonic gaze on the massively multiplayer online game World of Warcraft for an entire episode, WoW's status as an icon of digital culture has been secure. My Life as a Night Elf Priest digs deep beneath the surface of that icon to explore the rich particulars of the World of Warcraft player's experience." —Julian Dibbell, Wired "World of Warcraft is the best representative of a significant

Graduate Skills and Game Based Learning

Graduate Skills and Game Based Learning
  • Author : Matthew Barr
  • Publisher : Springer Nature
  • Release : 05 September 2019
GET THIS BOOK Graduate Skills and Game Based Learning

This book explores the efficacy of game-based learning to develop university students’ skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools

Level Up Your Classroom

Level Up Your Classroom
  • Author : Jonathan Cassie
  • Publisher : ASCD
  • Release : 28 June 2016
GET THIS BOOK Level Up Your Classroom

In this lively and practical book, seasoned educator Jonathan Cassie shines a spotlight on gamification, an instructional approach that’s revolutionizing K–12 education. Games are well known for their ability to inspire persistence. The best ones feature meaningful choices that have lasting consequences, reward experimentation, provide a like-minded community of players, and gently punish failure and encourage risk-taking behavior. Players feel challenged, but not overwhelmed. A gamified lesson bears these same hallmarks. It is explicitly gamelike in its design and

Proceedings of 6th International Conference in Software Engineering for Defence Applications

Proceedings of 6th International Conference in Software Engineering for Defence Applications
  • Author : Paolo Ciancarini,Manuel Mazzara,Angelo Messina,Alberto Sillitti,Giancarlo Succi
  • Publisher : Springer
  • Release : 18 March 2019
GET THIS BOOK Proceedings of 6th International Conference in Software Engineering for Defence Applications

This book presents high-quality original contributions on new software engineering models, approaches, methods, and tools and their evaluation in the context of defence and security applications. In addition, important business and economic aspects are discussed, with a particular focus on cost/benefit analysis, new business models, organizational evolution, and business intelligence systems. The contents are based on presentations delivered at SEDA 2018, the 6th International Conference in Software Engineering for Defence Applications, which was held in Rome, Italy, in June 2018. This