The Ethics of Computer Games

Produk Detail:
  • Author : Miguel Sicart
  • Publisher : MIT Press
  • Pages : 272 pages
  • ISBN : 0262261537
  • Rating : 3/5 from 2 reviews
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Download or Read online The Ethics of Computer Games full in PDF, ePub and kindle. this book written by Miguel Sicart and published by MIT Press which was released on 19 August 2011 with total page 272 pages. We cannot guarantee that The Ethics of Computer Games book is available in the library, click Get Book button and read full online book in your kindle, tablet, IPAD, PC or mobile whenever and wherever You Like. Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design. Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of game designers. He argues that computer games are ethical objects, that computer game players are ethical agents, and that the ethics of computer games should be seen as a complex network of responsibilities and moral duties. Players should not be considered passive amoral creatures; they reflect, relate, and create with ethical minds. The games they play are ethical systems, with rules that create gameworlds with values at play. Drawing on concepts from philosophy and game studies, Sicart proposes a framework for analyzing the ethics of computer games as both designed objects and player experiences. After presenting his core theoretical arguments and offering a general theory for understanding computer game ethics, Sicart offers case studies examining single-player games (using Bioshock as an example), multiplayer games (illustrated by Defcon), and online gameworlds (illustrated by World of Warcraft) from an ethical perspective. He explores issues raised by unethical content in computer games and its possible effect on players and offers a synthesis of design theory and ethics that could be used as both analytical tool and inspiration in the creation of ethical gameplay.

The Ethics of Computer Games

The Ethics of Computer Games
  • Author : Miguel Sicart
  • Publisher : MIT Press
  • Release : 19 August 2011
GET THIS BOOK The Ethics of Computer Games

Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design. Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers.

Rerolling Boardgames

Rerolling Boardgames
  • Author : Douglas Brown,Esther MacCallum-Stewart
  • Publisher : McFarland
  • Release : 27 August 2020
GET THIS BOOK Rerolling Boardgames

Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In

Virtual Law

Virtual Law
  • Author : Benjamin Tyson Duranske
  • Publisher : American Bar Association
  • Release : 18 May 2022
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If you are one of the many who have read about and heard about virtual worlds but do not really understand what a virtual world is, or even how to use appropriate terminology when discussing them, then this is the book for you."--Jacket.

Online Gaming in Context

Online Gaming in Context
  • Author : Garry Crawford,Victoria K Gosling,Ben Light
  • Publisher : Routledge
  • Release : 01 March 2013
GET THIS BOOK Online Gaming in Context

There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances in mobile telephone technology, the rise in more 'sociable' forms of gaming, and of course the advent

Game Based Organization Design

Game Based Organization Design
  • Author : Jeroen van Bree
  • Publisher : Springer
  • Release : 06 November 2013
GET THIS BOOK Game Based Organization Design

There is a widening gap between the current organizational reality and the tools and methods available to managers for addressing its challenges. Game Based Organization Design shows that one of the ways to bridge this gap is to introduce insights and approaches from video game design into the design of organizational systems.

MMOs from the Outside In

MMOs from the Outside In
  • Author : Richard A. Bartle
  • Publisher : Apress
  • Release : 30 December 2015
GET THIS BOOK MMOs from the Outside In

This follow-up volume to MMOs from the Inside Out is a further collection of bold ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. Whereas its predecessor looked at how MMOs can change the world, MMOs from the Outside In: How Psychology, Law, Culture and Real Life see Massively-Multiplayer Role-playing Games looks at how the world can change MMOs – and not always for the better. The aim of this book is to inform an

Tabletop

Tabletop
  • Author : Drew Davidson,Greg Costikyan
  • Publisher : Lulu.com
  • Release : 01 August 2011
GET THIS BOOK Tabletop

In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire, others about the culture of tabletop games and their fans. The results are various and individual, but all cast some light on what is a multivarious and fascinating set of game styles.

Understanding Video Games

Understanding Video Games
  • Author : Simon Egenfeldt-Nielsen,Jonas Heide Smith,Susana Pajares Tosca
  • Publisher : Routledge
  • Release : 07 December 2015
GET THIS BOOK Understanding Video Games

Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development—including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools

Digital Judaism

Digital Judaism
  • Author : Heidi A. Campbell
  • Publisher : Routledge
  • Release : 10 April 2015
GET THIS BOOK Digital Judaism

In this volume, contributors consider the ways that Jewish communities and users of new media negotiate their uses of digital technologies in light of issues related to religious identity, community and authority. Digital Judaism presents a broad analysis of how and why various Jewish groups negotiate with digital culture in particular ways, situating such observations within a wider discourse of how Jewish groups throughout history have utilized communication technologies to maintain their Jewish identities across time and space. Chapters address

Sports Videogames

Sports Videogames
  • Author : Mia Consalvo,Konstantin Mitgutsch,Abe Stein
  • Publisher : Routledge
  • Release : 18 July 2013
GET THIS BOOK Sports Videogames

From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames—alongside televised and physical sports—impact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives. Through case studies, ethnographic explorations, interviews and surveys, and by analyzing games, players, and the sports media industry, contributors from a wide variety of disciplines demonstrate the depth and complexity of games that were once

Toward a Ludic Architecture

Toward a Ludic Architecture
  • Author : Steffen P. Walz
  • Publisher : Lulu.com
  • Release : 18 May 2022
GET THIS BOOK Toward a Ludic Architecture

“Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?

The Art of Game Design

The Art of Game Design
  • Author : Jesse Schell
  • Publisher : CRC Press
  • Release : 31 July 2019
GET THIS BOOK The Art of Game Design

Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well

Interactivity Game Creation Design Learning and Innovation

Interactivity  Game Creation  Design  Learning  and Innovation
  • Author : Anthony L. Brooks,Eva Brooks
  • Publisher : Springer
  • Release : 17 March 2017
GET THIS BOOK Interactivity Game Creation Design Learning and Innovation

This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”. The

Handbook of Digital Games

Handbook of Digital Games
  • Author : Marios C. Angelides,Harry Agius
  • Publisher : John Wiley & Sons
  • Release : 19 February 2014
GET THIS BOOK Handbook of Digital Games

This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.