World Of Warcraft 2016 Wall Calendar
Please Sign Up to Read or Download "World Of Warcraft 2016 Wall Calendar" eBooks in PDF, EPUB, Tuebl and Mobi. Start your FREE month now! Click Download or Read Now button to sign up and download/read World Of Warcraft 2016 Wall Calendar books. Fast Download Speed ~100% Satisfaction Guarantee ~Commercial & Ad Free
📒Wish Lanterns ✍ Alec Ash
✏Wish Lanterns Book Summary : As read on BBC Radio 4 Book of the Week. This is the generation that will change China. The youth, over 320 million of them in their teens and twenties, more than the population of the USA. Born after Mao, with no memory of Tiananmen, they are destined to transform both their nation and the world. These millennials, offspring of the one-child policy, face fierce competition to succeed. Pressure starts young, and their road isn't easy. Their stories are also like those of young people all over the world: moving out of home, starting a career, falling in love. Wish Lanterns follows the lives of six young Chinese. Dahai is a military child and netizen; 'Fred' is a daughter of the Party. Lucifer is an aspiring superstar; Snail a country migrant addicted to online games. Xiaoxiao is a hipster from the freezing north; Mia a rebel from Xinjiang in the far west. Alec Ash, a writer in Beijing of the same generation, has given us a vivid, gripping account of young China as it comes of age. Through individual stories, Wish Lanterns shows with empathy and insight the challenges and dreams that will define China's future global impact.
📒Mediating And Remediating Death ✍ Dorthe Refslund Christensen
✏Mediating and Remediating Death Book Summary : From the ritual object which functions as a substitute for the dead - thus acting as a medium for communicating with the ’other world’ - to the representation of death, violence and suffering in media, or the use of online social networks as spaces of commemoration, media of various kinds are central to the communication and performance of death-related socio-cultural practices of individuals, groups and societies. This second volume of the Studies in Death, Materiality and Time series explores the ways in which such practices are subject to ’re-mediation’; that is to say, processes by which well-known practices are re-presented in new ways through various media formats. Presenting rich, interdisciplinary new empirical case studies and fieldwork from the US and Europe, Asia, The Middle East, Australasia and Africa, Mediating and Remediating Death shows how different media forms contribute to the shaping and transformation of various forms of death and commemoration, whether in terms of their range and distribution, their relation to users or their roles in creating and maintaining communities. With its broad and multi-faceted focus on how uses of media can redraw the traditional boundaries of death-related practices and create new cultural realities, this book will appeal to scholars across the social sciences and humanities with interests in ritual and commemoration practices, the sociology and anthropology of death and dying, and cultural and media studies.
✏La Volonte de Savoir Ingin Tahu Sejarah Seksualitas Book Summary :
📒Good Luck Have Fun ✍ Roland Li
✏Good Luck Have Fun Book Summary : Esports is one of the fastest growing—and most cutthroat—industries in the world. A confluence of technology, culture, and determination has made this possible. Players around the world compete for millions of dollars in prize money, and companies like Amazon, Coca Cola, and Intel have invested billions. Esports are now regularly played live on national TV. Hundreds of people have dedicated their lives to gaming, sacrificing their education, relationships, and even their bodies to compete, committing themselves with the same fervor of any professional athlete. In Good Luck Have Fun, author Roland Li talks to some of the biggest names in the business and explores the players, companies, and games that have made it to the new major leagues. Follow Alex Garfield as he builds Evil Geniuses, a modest gaming group in his college dorm, into a global, multimillion-dollar eSports empire. Learn how Brandon Beck and Marc Merrill made League of Legends the world’s most successful eSports league and most popular PC game, on track to make over $1 billion a year. See how Twitch.tv pivoted from a video streaming novelty into a $1 billion startup on the back of professional gamers. And dive into eSports’ dark side: drug abuse, labor troubles, and for each success story, hundreds of people who failed to make it big. With updates on recent developments, Good Luck Have Fun is the essential guide to the rise of an industry and culture that challenge what we know about sports, games, and competition.