Understanding Virtual Reality

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  • Author : William R. Sherman
  • Publisher : Morgan Kaufmann
  • Pages : 938 pages
  • ISBN : 012801038X
  • Rating : /5 from reviews
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Download or Read online Understanding Virtual Reality full in PDF, ePub and kindle. this book written by William R. Sherman and published by Morgan Kaufmann which was released on 08 November 2018 with total page 938 pages. We cannot guarantee that Understanding Virtual Reality book is available in the library, click Get Book button and read full online book in your kindle, tablet, IPAD, PC or mobile whenever and wherever You Like. Understanding Virtual Reality: Interface, Application, and Design, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they can identify and prepare for the applications of VR in their field, whatever it may be. The included information counters both exaggerated claims for VR, citing dozens of real-world examples. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroom Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields Provides (via a companion website) additional case studies, tutorials, instructional materials and a link to an open-source VR programming system Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software and a new glossary with pictures

Understanding Virtual Reality

Understanding Virtual Reality
  • Author : William R. Sherman,Alan B. Craig
  • Publisher : Morgan Kaufmann
  • Release : 08 November 2018
GET THIS BOOK Understanding Virtual Reality

Understanding Virtual Reality: Interface, Application, and Design, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they can identify and prepare for the applications of VR in their field, whatever it may be. The included information counters both exaggerated claims for VR, citing dozens of real-world examples. By approaching

Understanding Augmented Reality

Understanding Augmented Reality
  • Author : Alan B. Craig
  • Publisher : Newnes
  • Release : 26 April 2013
GET THIS BOOK Understanding Augmented Reality

Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption - but is no more than a toy. Imagine a filmmaking book that discussed cameras and special effects software,

Understanding Virtual Reality

Understanding Virtual Reality
  • Author : William R. Sherman,Alan B. Craig
  • Publisher : Unknown
  • Release : 22 June 2021
GET THIS BOOK Understanding Virtual Reality

This book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve.

Developing Virtual Reality Applications

Developing Virtual Reality Applications
  • Author : Alan B. Craig,William R. Sherman,Jeffrey D. Will
  • Publisher : Morgan Kaufmann
  • Release : 02 June 2009
GET THIS BOOK Developing Virtual Reality Applications

Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others. An insider’s view of what works, what

Stepping into Virtual Reality

Stepping into Virtual Reality
  • Author : Mario Gutierrez,F. Vexo,Daniel Thalmann
  • Publisher : Springer Science & Business Media
  • Release : 29 March 2008
GET THIS BOOK Stepping into Virtual Reality

Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to

Virtual Reality

Virtual Reality
  • Author : Holly Cefrey
  • Publisher : Childrens Press
  • Release : 22 June 2021
GET THIS BOOK Virtual Reality

Introduces virtual reality, exploring the technology involved and looking toward what the future might bring as VR is used more widely in entertainment, education, science, and medicine.

Understanding Virtual Reality

Understanding Virtual Reality
  • Author : William Sherman,William R. Sherman,Alan B. Craig
  • Publisher : Morgan Kaufmann
  • Release : 22 June 2021
GET THIS BOOK Understanding Virtual Reality

Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be. By approaching VR as a communications medium, the authors

VR on the Job Understanding Virtual and Augmented Reality Set

VR on the Job  Understanding Virtual and Augmented Reality  Set
  • Author : Anonim
  • Publisher : Cavendish Square Publishing
  • Release : 15 August 2019
GET THIS BOOK VR on the Job Understanding Virtual and Augmented Reality Set

This career-oriented series explores the emerging roles of virtual and augmented reality in the workplace. Examining how these technologies are used in specific fields this set offers brief overviews of existing jobs as well as what's expected for the future. Students will learn about programming and resources that can help them further cultivate skills necessary for jobs in the field, including hobbies and educational opportunities that will strengthen their knowledge. Additionally, this set presents readers with the chance to weigh

Understanding Virtual Universities

Understanding Virtual Universities
  • Author : Roy Rada
  • Publisher : Intellect Books
  • Release : 22 June 2021
GET THIS BOOK Understanding Virtual Universities

"The purpose of this book is to help academics from all disciplines take full advantage of IT. Anticipating a future in which distance learning and virtual reality tutoring systems play a central role in university teaching, Roy Rada provides guidelines for making best use of such technological opportunities." "The chapters cover: distance learning for individual students; groups in classrooms - focusing on interactive technology; the university as a whole; and emerging market forces in Higher Education and training for industry.

Using VR in Gaming

Using VR in Gaming
  • Author : Cathleen Small
  • Publisher : Cavendish Square Publishing, LLC
  • Release : 15 July 2019
GET THIS BOOK Using VR in Gaming

For many, the idea of a career that incorporates their passion is tantalizing. For avid gamers, this dream is becoming a reality. Since virtual and augmented reality technologies are still relatively new to the gaming world, jobs related to software and hardware development and the management of users' experiences are exploding. This book takes readers on a journey from the beginnings of virtual and augmented reality in games all the way to current, cutting-edge augmented and virtual reality gaming technologies,

Using VR in Engineering

Using VR in Engineering
  • Author : Sara Chuirazzi
  • Publisher : Cavendish Square Publishing, LLC
  • Release : 15 July 2019
GET THIS BOOK Using VR in Engineering

In the 1960s, electrical engineer and computer scientist Ivan Sutherland's work at the University of Utah resulted in a head-mounted 3D computer display. It was one of the earliest virtual reality-associated technologies. The tech has since progressed to offer everything from headsets to smart glasses to fully immersive virtual reality experiences, all of which aid engineers in efficiently modeling prototypes, streamlining design technology, and approaching other initiatives with increased ease and capability. Readers will learn about the history of virtual

Using VR in the Military

Using VR in the Military
  • Author : Jeri Freedman
  • Publisher : Cavendish Square Publishing, LLC
  • Release : 15 July 2019
GET THIS BOOK Using VR in the Military

One of the most exciting developments in military technology is the application of virtual and augmented reality. Beginning with the use of flight simulators for training, the application of these technologies has advanced to the use of augmented reality headsets to superimpose topographical information from remote drones on soldiers' view of the battlefield. This book explains the nature of augmented and virtual reality, a history of their uses in the military, a discussion of current uses, and a look at

Learning Web based Virtual Reality

Learning Web based Virtual Reality
  • Author : Srushtika Neelakantam,Tanay Pant
  • Publisher : Apress
  • Release : 02 March 2017
GET THIS BOOK Learning Web based Virtual Reality

Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, and A-Frame. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications. In these apps, you will be able to test the VR environments, walk through the virtual world, interact with the objects, and perceive these virtual realities with the help of Google Cardboard. By the end