Understanding Augmented Reality

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  • Author : Alan B. Craig
  • Publisher : Newnes
  • Pages : 296 pages
  • ISBN : 0240824105
  • Rating : /5 from reviews
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Download or Read online Understanding Augmented Reality full in PDF, ePub and kindle. this book written by Alan B. Craig and published by Newnes which was released on 26 April 2013 with total page 296 pages. We cannot guarantee that Understanding Augmented Reality book is available in the library, click Get Book button and read full online book in your kindle, tablet, IPAD, PC or mobile whenever and wherever You Like. Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption - but is no more than a toy. Imagine a filmmaking book that discussed cameras and special effects software, but ignored cinematography and storytelling! In order to create compelling augmented reality experiences that stand the test of time and cause the participant in the AR experience to focus on the content of the experience - rather than the technology - one must consider how to maximally exploit the affordances of the medium. Understanding Augmented Reality addresses core conceptual issues regarding the medium of augmented reality as well as the technology required to support compelling augmented reality. By addressing AR as a medium at the conceptual level in addition to the technological level, the reader will learn to conceive of AR applications that are not limited by today’s technology. At the same time, ample examples are provided that show what is possible with current technology. Explore the different techniques, technologies and approaches used in developing AR applications Learn from the author's deep experience in virtual reality and augmented reality applications to succeed right off the bat, and avoid many of the traps that catch new developers and users of augmented reality experiences Some AR examples can be experienced from within the book using downloadable software

Understanding Augmented Reality

Understanding Augmented Reality
  • Author : Alan B. Craig
  • Publisher : Newnes
  • Release : 26 April 2013
GET THIS BOOK Understanding Augmented Reality

Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption - but is no more than a toy. Imagine a filmmaking book that discussed cameras and special effects software,

Understanding Virtual Reality

Understanding Virtual Reality
  • Author : William R. Sherman,Alan B. Craig
  • Publisher : Morgan Kaufmann
  • Release : 08 November 2018
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Understanding Virtual Reality: Interface, Application, and Design, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they can identify and prepare for the applications of VR in their field, whatever it may be. The included information counters both exaggerated claims for VR, citing dozens of real-world examples. By approaching

Developing Virtual Reality Applications

Developing Virtual Reality Applications
  • Author : Alan B. Craig,William R. Sherman,Jeffrey D. Will
  • Publisher : Morgan Kaufmann
  • Release : 02 June 2009
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Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others. An insider’s view of what works, what

Augmented Reality and Virtual Reality

Augmented Reality and Virtual Reality
  • Author : Timothy Jung,M. Claudia tom Dieck,Philipp A. Rauschnabel
  • Publisher : Springer Nature
  • Release : 24 March 2020
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This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, healthcare, tourism, events, fashion, entertainment, retail and the gaming industry. The volume is a collection of research papers by prominent

Computer Vision and Augmented Reality

Computer Vision and Augmented Reality
  • Author : Chutisant Kerdvibulvech
  • Publisher : LAP Lambert Academic Publishing
  • Release : 17 September 2021
GET THIS BOOK Computer Vision and Augmented Reality

Augmented reality (AR) is a combination of a physical scene viewed by a user and a virtual scene generated by a computer that augments the scene with additional information. Basically, a meaning of reality is real thing, while a meaning of augmented means increased or enhanced. A combination definition of augmented reality is to mix between real world and virtual world together. It is generated a composite view for the user. This textbook describes fundamental knowledge and recent interesting applications

Augmented Reality Games I

Augmented Reality Games I
  • Author : Vladimir Geroimenko
  • Publisher : Springer
  • Release : 10 May 2019
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This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and

Virtual Augmented Reality For Dummies

Virtual   Augmented Reality For Dummies
  • Author : Paul Mealy
  • Publisher : John Wiley & Sons
  • Release : 11 July 2018
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An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring

Augmented Reality

Augmented Reality
  • Author : Greg Kipper,Joseph Rampolla
  • Publisher : Elsevier
  • Release : 31 December 2012
GET THIS BOOK Augmented Reality

With the explosive growth in mobile phone usage and rapid rise in search engine technologies over the last decade, augmented reality (AR) is poised to be one of this decade's most disruptive technologies, as the information that is constantly flowing around us is brought into view, in real-time, through augmented reality. In this cutting-edge book, the authors outline and discuss never-before-published information about augmented reality and its capabilities. With coverage of mobile, desktop, developers, security, challenges, and gaming, this book

Artificial Intelligence meets Augmented Reality

Artificial Intelligence meets Augmented Reality
  • Author : Chitra lele
  • Publisher : BPB Publications
  • Release : 19 September 2019
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Blending of AI and AR DESCRIPTION Artificial Intelligence Meets Augmented Reality: Redefining Regular Reality is a unique book as it presents the new technology paradigm of artificial intelligence (AI) and augmented reality (AR) and its full transition, right from major advantages that enhance entire industries to changing how the world operates at various levels. New realities will emerge in the context of our existing world through the combination of AI-AR. The book presents both the bright and bleak sides of

Augmented Reality and Virtual Reality

Augmented Reality and Virtual Reality
  • Author : M. Claudia tom Dieck,Timothy Jung
  • Publisher : Springer
  • Release : 19 February 2019
GET THIS BOOK Augmented Reality and Virtual Reality

This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape. Innovations in this field are seen as providing opportunities for businesses to offer their customers unique services and experiences. The papers gathered here advance the state of the art in AR/VR technologies and their applications in various

Virtual and Augmented Reality

Virtual and Augmented Reality
  • Author : Zeynep Tacgin
  • Publisher : Cambridge Scholars Publishing
  • Release : 20 March 2020
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Mixed Reality has been part of our lives ever since we first started to dream of creative ways to comprehend information and concepts through actual and imaginative experiences. This book explores the latest research informing education design in virtual and augmented reality. By utilising numerous studies and examples, it describes the differences between perceived knowledge, usage area, technologies, and tools. It will help the reader gain a better understanding of the nature of virtual or augmented realities and their applications

Augmented Reality

Augmented Reality
  • Author : Jon Peddie
  • Publisher : Springer
  • Release : 19 April 2017
GET THIS BOOK Augmented Reality

This book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR) and mixed reality (MR). The author presents AR from its initial philosophies and early developments, to its current technologies and its impact on our modern society, to its possible future developments; providing readers with the tools to understand issues relating to defining, building, and using our perception of what is

Practical Augmented Reality

Practical Augmented Reality
  • Author : Steve Aukstakalnis
  • Publisher : Addison-Wesley Professional
  • Release : 08 September 2016
GET THIS BOOK Practical Augmented Reality

The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo,

Augmented Reality

Augmented Reality
  • Author : Dieter Schmalstieg,Tobias Hollerer
  • Publisher : Addison-Wesley Professional
  • Release : 01 June 2016
GET THIS BOOK Augmented Reality

Augmented reality (AR) is one of today's most fascinating and future-oriented areas of computer science and technology. By overlaying computer-generated information on views of the real world, AR amplifies human perception and cognition in remarkable new ways. Do you like the virtual first-down line in football games on TV? That's AR. And AR apps are rapidly coming to billions of smartphones, too. Working in AR requires knowledge from diverse disciplines, including computer vision, computer graphics, and human-computer interaction (HCI). Augmented