The Ultimate Character Design

📒Cartooning ✍ Christopher Hart

Cartooning Book PDF
✏Book Title : Cartooning
✏Author : Christopher Hart
✏Publisher :
✏Release Date : 2009-01-06
✏Pages : 131
✏ISBN : 1439587981
✏Available Language : English, Spanish, And French

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✏Cartooning Book Summary : Provides tips and instructions for how to draw human cartoon characters, including facial expressions, hairstyles, and clothing, and offers examples of such familiar characters as a diner waitress, school psychologist, and computer nerd.

Haruhiko Mikimoto Character Design Archives Updated English Edition  Book PDF
✏Book Title : Haruhiko Mikimoto Character Design Archives Updated English Edition
✏Author :
✏Publisher : Pie International
✏Release Date : 2021-04-06
✏Pages : 208
✏ISBN : 475625313X
✏Available Language : English, Spanish, And French

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✏Haruhiko Mikimoto Character Design Archives Updated English Edition Book Summary : The ultimate illustration collection of Haruhiko Mikimoto, one of the greatest character designers in Japanese animation, now available in an updated English edition! Haruhiko Mikimoto is a Japanese illustrator, manga artist, and character designer who has led the Japanese animation industry for more than 35 years. He has participated in the creation of a number of masterpiece animation works that have gone down in the history of Japanese animation, and has created numerous unique and beautiful characters that have become an indispensable element in each animation work. His work is not only historically valuable, but it also influences young animators who are active in the modern anime industry, along with people who aspire to be part of it. This book offers a thorough introduction to the process of creating various masterpiece characters from "KABANERI OF THE IRON FORTRESS" to "Mobile Suit GUNDAM: 0080 War in the Pocket", "Gunbuster", and "Mobile Suit GUNDAM Hathaway". Handwritten comments by Haruhiko Mikimoto are featured next to some character images, which help the readers to know more details of the character designing process. In addition to original character drawings, this book also contains character design rough sketches, character illustrations, and original cell illustrations of animation masterpieces that Haruhiko Mikimoto has contributed. Until now, this book was only available in Japan. Now it has been revised and updated, making it available for all the Haruhiko Mikimoto fans in the world. Why not discover the origins of Haruhiko Mikimoto's imagination yourself?

Character Design From The Ground Up Book PDF
✏Book Title : Character Design from the Ground Up
✏Author : Kevin Crossley
✏Publisher : Hachette UK
✏Release Date : 2014-10-06
✏Pages : 208
✏ISBN : 9781781571835
✏Available Language : English, Spanish, And French

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✏Character Design from the Ground Up Book Summary : All stories have characters, and whether its a film, game, book, or comic, all characters need to be designed. Character design has become a distinct discipline in the entertainment industry, and character designers are employed by film and game companies across the globe to bring life to scripts and ideas. In this book, illustrator and character designer Kevin Crossley provides a complete overview of character design. Starting with the basics of materials, equipment, and sofware, Kevin will explain the processes professional character designers follow to develop characters for publishing, games, and film. From ideas and thumbnails, anatomy and reference, through effective drawing, 3D mock-ups and full turnarounds, Kev explains how a character designer works to achieve professional results.

Digital Design In Action Book PDF
✏Book Title : Digital Design in Action
✏Author : Chris Jackson
✏Publisher : CRC Press
✏Release Date : 2017-04-07
✏Pages : 236
✏ISBN : 9781317560326
✏Available Language : English, Spanish, And French

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✏Digital Design in Action Book Summary : Digital design is not only about creating visually appealing products and promotions; it needs to possess a practical aspect in addition to being aesthetically appealing. Digital Design in Action explores these pragmatic applications and the creative design aspects for various mediums, including the web, apps, ePub, visual presentations, and PDF. Using the latest digital publishing tools and a project-based pedagogy, this book includes projects ranging from real-world to experimental. Each chapter contains the perfect balance of vibrant figures, techniques and applications to help guide the reader into harnessing their inner potential.

Virtual Character Design For Games And Interactive Media Book PDF
✏Book Title : Virtual Character Design for Games and Interactive Media
✏Author : Robin James Stuart Sloan
✏Publisher : CRC Press
✏Release Date : 2015-05-07
✏Pages : 256
✏ISBN : 9781498760263
✏Available Language : English, Spanish, And French

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✏Virtual Character Design for Games and Interactive Media Book Summary : While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more

Integrating Cognitive Architectures Into Virtual Character Design Book PDF
✏Book Title : Integrating Cognitive Architectures into Virtual Character Design
✏Author : Turner, Jeremy Owen
✏Publisher : IGI Global
✏Release Date : 2016-06-06
✏Pages : 346
✏ISBN : 9781522504559
✏Available Language : English, Spanish, And French

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✏Integrating Cognitive Architectures into Virtual Character Design Book Summary : Cognitive architectures represent an umbrella term to describe ways in which the flow of thought can be engineered towards cerebral and behavioral outcomes. Cognitive Architectures are meant to provide top-down guidance, a knowledge base, interactive heuristics and concrete or fuzzy policies for which the virtual character can utilize for intelligent interaction with his/her/its situated virtual environment. Integrating Cognitive Architectures into Virtual Character Design presents emerging research on virtual character artificial intelligence systems and procedures and the integration of cognitive architectures. Emphasizing innovative methodologies for intelligent virtual character integration and design, this publication is an ideal reference source for graduate-level students, researchers, and professionals in the fields of artificial intelligence, gaming, and computer science.

📒Learning Blender ✍ Oliver Villar

Learning Blender Book PDF
✏Book Title : Learning Blender
✏Author : Oliver Villar
✏Publisher : Addison-Wesley Professional
✏Release Date : 2014-10-03
✏Pages : 352
✏ISBN : 9780133886276
✏Available Language : English, Spanish, And French

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✏Learning Blender Book Summary : Create Amazing 3D Characters with Blender: From Design and Modeling to Video Compositing Learning Blender walks you through every step of creating an outstanding animated character with the free, open source, 3D software Blender, and then compositing it in a real video using a professional workflow. This is the only Blender tutorial to take you from preproduction to final result, and it’s perfect for both 3D novices and those who’ve used other 3D Software. Focusing on Blender 2.71 and above, 3D-professional Oliver Villar explains all the basics, including Blender’s interface, controls, and how to manipulate objects. Once you’ve mastered the fundamentals, you’ll follow a realistic 3D workflow through a complete project. You’ll find chapters on every aspect of the character creation: design, modeling, unwrapping, texturing, shading, rigging, and animation. Once your character is ready and animated, you’ll learn how to integrate it into a real video using camera tracking techniques, lighting, and compositing. Each skillset is taught hands on, and available online video tutorials (more than 5 hours) will guide you through Blender’s trickier tasks. By the time you’re done, you’ll understand how the whole process fits together, and how to use Blender to create outstanding characters for all media. You’ll also build strong Blender skills you can apply in any 3D project, whether it involves characters or not. Learn How To Master Blender’s innovative user interface, navigation, and selection techniques Create your first scene with Blender and get comfortable with its core tools Prepare for projects so they’ll go as smoothly as possible Use modeling tools to create a 3D character Bring your character to life with color, textures, and materials Create your character’s skeleton and make it walk Make the most of Blender’s Camera Tracking tools Add lights to your 3D scene Render with Blender Internal or the powerful new Cycles render engine Composite your 3D character into a real video Switch to Blender from 3ds Max, Maya, or XSI Register your book at informit.com/register to access all of this book’s production files, plus bonus video tutorials, and a useful Blender keyboard shortcut reference.

The Ultimate Guide To Cadillac Cartooning Book PDF
✏Book Title : The Ultimate Guide to Cadillac Cartooning
✏Author : Cadillac Cartoonz
✏Publisher : Blurb
✏Release Date : 2020-02-25
✏Pages : 164
✏ISBN : 0578655942
✏Available Language : English, Spanish, And French

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✏The Ultimate Guide to Cadillac Cartooning Book Summary : From drawing to character design, to illustrating with different mediums, art YouTuber, Cadillac Cartoonz gives you his self-taught tips and techniques about drawing cartoons and creating cartoon illustrations!

Game Character Design Complete Book PDF
✏Book Title : Game Character Design Complete
✏Author : David Franson
✏Publisher : Course Technology
✏Release Date : 2006
✏Pages : 195
✏ISBN : STANFORD:36105123297173
✏Available Language : English, Spanish, And French

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✏Game Character Design Complete Book Summary : A guide to creating game characters covers such topics as modeling, texturing, mesh optimization, mapping, and animation.

📒Animation ✍ Maureen Furniss

Animation Book PDF
✏Book Title : Animation
✏Author : Maureen Furniss
✏Publisher : Indiana University Press
✏Release Date : 2009-10-05
✏Pages : 256
✏ISBN : 9780861969043
✏Available Language : English, Spanish, And French

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✏Animation Book Summary : Animation—Art and Industry is an introductory reader covering a broad range of animation studies topics, focusing on both American and international contexts. It provides information about key individuals in the fields of both independent and experimental animation, and introduces a variety of topics relevant to the critical study of media—censorship, representations of gender and race, and the relationship between popular culture and fine art. Essays span the silent era to the present, include new media such as web animation and gaming, and address animation made using a variety of techniques.