Character Design from the Ground Up

Produk Detail:
  • Author : Kevin Crossley
  • Publisher : Hachette UK
  • Pages : 208 pages
  • ISBN : 178157183X
  • Rating : /5 from reviews
CLICK HERE TO GET THIS BOOK >>>Character Design from the Ground Up

Download or Read online Character Design from the Ground Up full in PDF, ePub and kindle. this book written by Kevin Crossley and published by Hachette UK which was released on 06 October 2014 with total page 208 pages. We cannot guarantee that Character Design from the Ground Up book is available in the library, click Get Book button and read full online book in your kindle, tablet, IPAD, PC or mobile whenever and wherever You Like. All stories have characters, and whether its a film, game, book, or comic, all characters need to be designed. Character design has become a distinct discipline in the entertainment industry, and character designers are employed by film and game companies across the globe to bring life to scripts and ideas. In this book, illustrator and character designer Kevin Crossley provides a complete overview of character design. Starting with the basics of materials, equipment, and sofware, Kevin will explain the processes professional character designers follow to develop characters for publishing, games, and film. From ideas and thumbnails, anatomy and reference, through effective drawing, 3D mock-ups and full turnarounds, Kev explains how a character designer works to achieve professional results.

Character Design from the Ground Up

Character Design from the Ground Up
  • Author : Kevin Crossley
  • Publisher : Hachette UK
  • Release : 06 October 2014
GET THIS BOOK Character Design from the Ground Up

All stories have characters, and whether its a film, game, book, or comic, all characters need to be designed. Character design has become a distinct discipline in the entertainment industry, and character designers are employed by film and game companies across the globe to bring life to scripts and ideas. In this book, illustrator and character designer Kevin Crossley provides a complete overview of character design. Starting with the basics of materials, equipment, and sofware, Kevin will explain the processes

Digital Design in Action

Digital Design in Action
  • Author : Chris Jackson,Nancy Ciolek
  • Publisher : CRC Press
  • Release : 07 April 2017
GET THIS BOOK Digital Design in Action

Digital design is not only about creating visually appealing products and promotions; it needs to possess a practical aspect in addition to being aesthetically appealing. Digital Design in Action explores these pragmatic applications and the creative design aspects for various mediums, including the web, apps, ePub, visual presentations, and PDF. Using the latest digital publishing tools and a project-based pedagogy, this book includes projects ranging from real-world to experimental. Each chapter contains the perfect balance of vibrant figures, techniques and

Virtual Character Design for Games and Interactive Media

Virtual Character Design for Games and Interactive Media
  • Author : Robin James Stuart Sloan
  • Publisher : CRC Press
  • Release : 07 May 2015
GET THIS BOOK Virtual Character Design for Games and Interactive Media

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more

Integrating Cognitive Architectures into Virtual Character Design

Integrating Cognitive Architectures into Virtual Character Design
  • Author : Turner, Jeremy Owen,Nixon, Michael,Bernardet, Ulysses,DiPaola, Steve
  • Publisher : IGI Global
  • Release : 06 June 2016
GET THIS BOOK Integrating Cognitive Architectures into Virtual Character Design

Cognitive architectures represent an umbrella term to describe ways in which the flow of thought can be engineered towards cerebral and behavioral outcomes. Cognitive Architectures are meant to provide top-down guidance, a knowledge base, interactive heuristics and concrete or fuzzy policies for which the virtual character can utilize for intelligent interaction with his/her/its situated virtual environment. Integrating Cognitive Architectures into Virtual Character Design presents emerging research on virtual character artificial intelligence systems and procedures and the integration of

Marvel Avengers The Ultimate Character Guide New Edition

Marvel Avengers The Ultimate Character Guide New Edition
  • Author : DK
  • Publisher : Dorling Kindersley Ltd
  • Release : 05 August 2021
GET THIS BOOK Marvel Avengers The Ultimate Character Guide New Edition

Meet the World's Mightiest Super Hero Team: The Avengers! This comprehensive guide to the characters of Earth's mightiest Super Hero team features in-depth profiles on every Avenger - their powers, their allies, their key storylines, and their foes. Features fan-favourites including Iron-Man, Spider-Man, Hulk, Black Widow, Captain America, Thor, Black Panther and Captain Marvel. These are Marvel's mighty Avengers. © 2021 MARVEL

Learning Blender

Learning Blender
  • Author : Oliver Villar
  • Publisher : Addison-Wesley Professional
  • Release : 03 October 2014
GET THIS BOOK Learning Blender

Create Amazing 3D Characters with Blender: From Design and Modeling to Video Compositing Learning Blender walks you through every step of creating an outstanding animated character with the free, open source, 3D software Blender, and then compositing it in a real video using a professional workflow. This is the only Blender tutorial to take you from preproduction to final result, and it’s perfect for both 3D novices and those who’ve used other 3D Software. Focusing on Blender 2.71 and

Character Driven Game Design

Character Driven Game Design
  • Author : Petri Lankoski
  • Publisher : Taik Books
  • Release : 01 May 2011
GET THIS BOOK Character Driven Game Design

How do game characters contribute to shaping the playing experience? What kinds of design tools are available for character-based games that utilize methods from dramatic writing and game research? Writer Petri Lankoski has a theory for this. There is a need to tether character design to game design more tightly than has been the case in the past, as well as to pay attention to social networks of characters by the means of finding useful design patterns. “The use of

Film and Comic Books

Film and Comic Books
  • Author : Ian Gordon,Mark Jancovich,Matthew P. McAllister
  • Publisher : Univ. Press of Mississippi
  • Release : 06 January 2010
GET THIS BOOK Film and Comic Books

Contributions by Timothy P. Barnard, Michael Cohen, Rayna Denison, Martin Flanagan, Sophie Geoffroy-Menoux, Mel Gibson, Kerry Gough, Jonathan Gray, Craig Hight, Derek Johnson, Pascal Lefevre, Paul M. Malone, Neil Rae, Aldo J. Regalado, Jan van der Putten, and David Wilt In Film and Comic Books contributors analyze the problems of adapting one medium to another; the translation of comics aesthetics into film; audience expectations, reception, and reaction to comic book-based films; and the adaptation of films into comics. A wide

DC Comics Ultimate Character Guide New Edition

DC Comics Ultimate Character Guide New Edition
  • Author : Melanie Scott,DK
  • Publisher : Dorling Kindersley Ltd
  • Release : 07 March 2019
GET THIS BOOK DC Comics Ultimate Character Guide New Edition

Is Superman the strongest Super Hero alive? Where is Wonder Woman from? Is Darkseid the most evil Super-Villain ever? Who is the fastest man alive? Who are Batman's allies? Have to know the answers to these questions? Look no further than the DC Comics Ultimate Character Guide: New Edition. Written by DC Comics experts, this illustrated encyclopedia features more than 200 incredible characters and Super Hero teams, including Batman, Harley Quinn, Justice League, and so many more. The DC Comics Universe

Fraggle Rock The Ultimate Visual History

Fraggle Rock  The Ultimate Visual History
  • Author : Noel Murray,Jody Revenson
  • Publisher : Simon and Schuster
  • Release : 28 September 2021
GET THIS BOOK Fraggle Rock The Ultimate Visual History

Fraggle Rock: The Ultimate Visual History tells the definitive story behind the creation of Jim Henson’s beloved series. It’s been over thirty-five years since the irrepressible Fraggles first hit the screen in the beloved children’s television hit Fraggle Rock. Created by the legendary Jim Henson, along with Michael K. Frith, Jerry Juhl, Duncan Kenworthy, and Jocelyn Stevenson, Fraggle Rock remains a favorite of fans to this day. This delightful volume tells the incredible story of the bighearted

The Ultimate History of Video Games Volume 1

The Ultimate History of Video Games  Volume 1
  • Author : Steven L. Kent
  • Publisher : Crown
  • Release : 16 June 2010
GET THIS BOOK The Ultimate History of Video Games Volume 1

The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the

Game Design

Game Design
  • Author : Jim Thompson,Barnaby Berbank-Green,Nic Cusworth
  • Publisher : John Wiley & Sons
  • Release : 09 March 2007
GET THIS BOOK Game Design

Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.