The Art Of Metal Gear Solid V
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📒The Art Of Metal Gear Solid V ✍ Various
✏The Art of Metal Gear Solid V Book Summary : Celebrate one of the most influential and beloved video game franchises of all time with The Art of Metal Gear Solid V! Featuring hundreds of pieces of never-before-seen concept art from the game’s creators, this beautiful art book is a perfect addition to any gamer’s collection! * The genre-defining stealth-game franchise reaches its groundbreaking conclusion! * Metal Gear Solid V sold over three million copies in the first week of its release! * Featuring art from Metal Gear Solid V: Ground Zeroes and Metal Gear Solid V: The Phantom Pain! * The limited-edition package is enclosed in a tactical slipcase and contains an exclusive fine art print by superstar illustrator Ashley Wood!
📒The Art Of Metal Gear Solid V ✍ Konami
✏The Art of Metal Gear Solid V Book Summary : Witness the concept and design behind the genre-defining science fiction military action and drama with The Art of Metal Gear Solid V! Chronicling the development of Kojima Productions's magnum opus, and featuring hundreds of pieces of never-before-seen art, this beautifully assembled volume is an essential addition to any gamer's collection. Dark Horse is proud to offer a piece of gaming history with The Art of Metal Gear Solid V!
📒Metal Gear Solid V The Phantom Pain ✍ Piggyback
✏Metal Gear Solid V The Phantom Pain Book Summary : A Must Have for the Metal Gear Solid Collector!! EXCLUSIVE TO THE COLLECTOR’S EDITION GUIDE: A lithograph by Yoji Shinkawa, an art gallery, an exclusive hardcover and additional content. THE ULTIMATE GUIDE TO 100% COMPLETION: All missions, all side quests, all secrets, all collectibles, all Achievements and Trophies – at your fingertips! TURNKEY WALKTHROUGH: An at-a-glance, map-based walkthrough steers you through the entire adventure supported by annotated hi-res screenshots. ALL GAME SYSTEMS DECODED: Statistics, diagrams and analysis from our experts provide a comprehensive understanding of all game systems and features, including the Mother Base management metagame. A WEALTH OF EXTRAS: Includes an extensive story recap, a poster covering the immense game area and much more! DEVELOPMENT: Developed directly with Kojima Productions in Tokyo. MAINTAINING TRADITION: From the same team that brought you the highly acclaimed guides to Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid 3: Snake Eater, Metal Gear Solid 4: Guns of the Patriots and Metal Gear Rising: Revengeance. QUALITY CONTROL: Carefully designed to avoid unnecessary story spoilers.
✏Posttraumatic Stress Disorder Trauma and History in Metal Gear Solid V Book Summary : This book explores the video game Metal Gear Solid V’s exploration of trauma and posttraumatic stress disorder (PTSD) through a careful analysis of its thematic elements and characters. It also considers the game’s complex take on post-9/11 history. Metal Gear Solid V consists of two interrelated titles, Ground Zeroes and The Phantom Pain. Ground Zeroes is examined as a post-9/11 narrative exploring America’s use of Guantanamo Bay and the extraordinary rendition program as tools in the War on Terror. The Phantom Pain is examined as a work exploring post-9/11 in trauma, especially in returning soldiers. The characters appearing in both games are given substantial consideration and analysis as embodiments of different forms of PTSD and trauma. This book appeals especially to those interested in video game study, to those who are enthusiasts of video games, and those interested in post-9/11 narratives.
📒Interactive Stories And Video Game Art ✍ Chris Solarski
✏Interactive Stories and Video Game Art Book Summary : The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.
📒The Evolution And Social Impact Of Video Game Economics ✍ Casey B. Hart
✏The Evolution and Social Impact of Video Game Economics Book Summary : Today, consumers of video games spend over $22.4 billion each year; using more complex and multi-layered strategies, game developers attempt to extend the profitability of their products from a simple one-time sale, to continuous engagement with the consumer. The Evolution and Social Impact of Video Game Economics examines paradigmatic changes in the economic structure of the video game industry from a media effects and game design perspective. This book explores how game developers have changed how they engage players in order to facilitate continuous financial transactions. Contributors look from the advent of microtransactions and downloadable content (DLCs) to the impact of planned obsolescence, impulse buying, and emotional control. This collection takes a broad view of the game dynamics and market forces that drive the video game industry, and features international contributors from Asia, Europe, and Australia.
📒Metal Gear Solid 2 ✍ Dan Birlew
✏Metal Gear Solid 2 Book Summary : BradyGames Metal Gear Solid 2: Sons of Liberty Official Strategy Guide features highly detailed maps that depict every area, pinpoint all items, and even diagram guard patrol patterns! The comprehensive walkthrough guides you through the entire game, providing a Reconnaissance briefing for each area, as well as tactics for achieving your objectives! Guard-by-Guard strategy gives you the option of simply incapacitating enemies or claiming their precious Dog Tags! Expert boss tactics show you how to defeat the members of Dead Cell with cold efficiency! Plus-game secrets revealed, complete equipment and weapon rosters, and much more! This Signature Series guide is an essential resource that combines high quality design with exclusive content to provide a truly satisfying gaming experience. Some of the features in this guide include a special cover treatment, riveting background on the Metal Gear saga, and an exclusive poster!
✏Guinness world records 2009 Book Summary :
✏Kingsglaive s Exploration of World War II Cultural Trauma and the Plight of Refugees An Animated Film as Complex Narrative Book Summary : Kingsglaive's Exploration of World War II, Cultural Trauma, and the Plight of Refugees: An Animated Film as Complex Narrative posits that the 2016 film, tied narratively to the video game Final Fantasy XV, merits far more critical attention that it has received. Given that Kingsglaive is both CGI animated and erroneously seen as only a video game tie-in, it has tended to be consistently dismissed by critics. A closer examination of the film reveals a deeply complex narrative, one that contends with the lingering cultural trauma of WWII in Japan, as especially evidenced by images of fire and burning. The film also contends with the plight of refugees and immigrants, both in Japan and around the globe, as recent years have seen a drastic spike in anti-immigrant sentiment. Finally, through the film's hero and protagonist, Nyx Ulric, Kingsglaive presents a man who is himself suffering from trauma, standing in the present, yet unable to fully imagine a future for himself. About the author: Amy M. Green received her Ph.D. in literature from UNLV in 2009. She specialized in Shakespeare and 19th century American literature. Today, her work has evolved and she focuses her research on the exciting and evolving field of digital narrative study. She is especially interested in the expanding presence of video games as a compelling source of narrative, one that is necessarily participatory by nature. Further still, video games have long merited the right to be considered as important cultural artifacts and her study and analysis of their stories focuses especially on their historical, political, and social relevance. She also maintains her love of the written word and loves to explore how storytelling, in all of its forms, reveals important aspects of our shared humanity. Most of all, she loves her time in the classroom, sharing ideas and thoughts with students from all backgrounds. Her classes feature the close and careful study of storytelling in both written and digital forms. She is the author of three books, Storytelling in Video Games: The Art of the Digital Narrative, Posttraumatic Stress Disorder, Trauma, and History in Metal Gear Solid V, and A Cure for Toxic Masculinity: Male Bonding and Friendship in Final Fantasy XV as well as numerous articles.
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