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📒Animation Process Cognition And Actuality ✍ Dan Torre
✏Animation Process Cognition and Actuality Book Summary : Animation - Process, Cognition and Actuality presents a uniquely philosophical and multi-disciplinary approach to the scholarly study of animation, by using the principles of process philosophy and Deleuzian film aesthetics to discuss animation practices, from early optical devices to contemporary urban design and installations. Some of the original theories presented are a process-philosophy based theory of animation; a cognitive theory of animation; a new theoretical approach to the animated documentary; an original investigative approach to animation; and unique considerations as to the convergence of animation and actuality. Numerous animated examples (from all eras and representing a wide range of techniques and approaches – including television shows and video games) are examined, such as Fantastic Mr. Fox (2009), Madame Tutli-Putli (2007), Gertie the Dinosaur (1914), The Peanuts Movie (2015), Grand Theft Auto V (2013) and Dr. Katz: Professional Therapist (1995–2000). Divided into three sections, each to build logically upon each other, Dan Torre first considers animation in terms of process and process philosophy, which allows the reader to contemplate animation in a number of unique ways. Torre then examines animation in more conceptual terms in comparing it to the processes of human cognition. This is followed by an exploration of some of the ways in which we might interpret or 'read' particular aspects of animation, such as animated performance, stop-motion, anthropomorphism, video games, and various hybrid forms of animation. He finishes by guiding the discussion of animation back to the more tangible and concrete as it considers animation within the context of the actual world. With a genuinely distinctive approach to the study of animation, Torre offers fresh philosophical and practical insights that prompt an engagement with the definitions and dynamics of the form, and its current literature.
📒3d For The Web ✍ Carol MacGillivray
✏3D for the Web Book Summary : Make sure you benefit from the explosion of new and exciting applications designed to let you create 3D animation for the web. See how you can use the power of 3ds max, Flash and Director to make your 3D fame or project a reality for the internet as well as learning generic skills allowing you to use many applications. Ideal if you are a web designer with little or no 3D experience and need an overview of how 3D could transform your work and how best to put it online, or if you are a 3D animator wanting to produce work for the web and need a guide to which applications to use. Insteadof being bogged down in code, this user-friendly, highly illustrated book teaches from a practical, technique-orientated stance, with only a minimal amount of code typing needed. Use pre-written code modules to create interactive are, animated characters and commercial websites. Then you can learn the techniques needed to make your own 3D games. Each chapter contains tutorials which you can do yourself, using the files on the free CD included with the book. Interviews with successful professionals show you what you can aspire to by sharing their tips and tricks as well as details on the pros and cons of each software package. For extra tips, information and help visit www.3dfortheweb.info * Learn how to successfully translate your 3D work to the web without the need for code * Get inspiration from professionals at the cutting-edge of 3D web design and games from interviews and examples of their work throughout the book * Use the tutorials on the free CD to practice your skills and stay ahead of the rest
📒Tony White S Animator S Notebook ✍ Tony White
✏Tony White s Animator s Notebook Book Summary : Apprentice yourself to a master of classical animation techniques with this beautiful handbook of insider tips and techniques. Apply age-old techniques to create flawless animations, whether you're working with pencil and animation paper or a 3D application.
📒How To Cheat In Adobe Flash Cs5 ✍ Chris Georgenes
✏How to Cheat in Adobe Flash CS5 Book Summary : Need to solve problems quickly to develop creative projects to time and to budget? Want to hone your Flash skills so you can concentrate on your animation? Then How to Cheat in Flash is for you! Chris Georgenes shows how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working to a deadline and to a budget. With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is the go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. Fully updated for CS5, How to Cheat in Flash CS5, is a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step workthroughs that you'll wonder how you survived without it. Each techniques is designed as a double-page spread so you can prop the book up behind your keyboard or next to your monitor as a visual reference while working alongside it. Many of these workthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: bring objects to life with cool motion effects, make it rain, snow or set your world ablaze, develop flash mobile applications and many more tips and tricks not found anywhere else!
📒How To Make Animated Films ✍ Tony White
✏How to Make Animated Films Book Summary : Sadly the days of the traditional studio apprenticeship in animation are long gone but this book enables the reader to find the next best thing, watching and observing a Master Animator at work. Become Tony White's personal animation apprentice, and experience the golden era of the great Disney and Warner Brothers studios right in your own home or studio. Tony White's Animation Master Class is uniquely designed to cover the core principles of animated movement comprehensively. It offers a DVD with animated movies and filmed excerpts of the author at his drawing board to illustrate the concepts as the work is being created. Tony White's Animation Master Class offers secrets and unique approaches only a Master Animator could share. The book comes out of the author's six years of real-world professional experience teaching animation, and 30 years of professional experience. Whether you want to become a qualified animator of 2D, 3D, Flash or any other form of animation, Tony White's foundations bring you closer to that goal. The DVD is invaluable, in that readers are not only taught principles and concepts in the book, they are able to see them demonstrated in action in the movies on the DVD.
📒History Of Animation ✍ Source: Wikipedia
✏History of Animation Book Summary : Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 87. Chapters: Academy Award for Best Animated Short Film, Modern animation in the United States, Zoetrope, Animation in the United States in the television era, Golden Age of American animation, United Productions of America, History of anime, Felix the Cat, mile Cohl, History of Russian animation, Fleischer Studios, List of Estonian animated films, Ladislas Starevich, History of Chinese animation, Younger and junior versions of cartoon characters, History of Canadian animation, Strobe light, Older versions of cartoon characters, Laugh-O-Gram Studio, Disney animators' strike, Woos Whoopee, ASIFA-Hollywood, National Cartoon Museum, Koko the Clown, Encyclopedia of Domestic Animation, History of Azerbaijani animation, Rubber hose animation, Aesop's Film Fables, Phenakistoscope, Animation in the United States during the silent era, Cel, Th tre Optique, History of Iranian animation, History of British animation, Thaumatrope, Praxinoscope, The Animator's Survival Kit, David Gerstein, Edwin Gillette, 1985 in animation, 1999 in animation, 1989 in animation, Society for Animation Studies, Animation World Network, 1998 in animation, Fps magazine. Excerpt: The Golden Age of U.S. animation is a period in the United States animation history that began with the advent of sound cartoons in 1928 and continued into the early 1960s when theatrical animated shorts slowly began losing to the new medium of television animation. Many memorable characters emerged from this period including Mickey Mouse, Bugs Bunny, Donald Duck, Daffy Duck, Popeye, Betty Boop, Woody Woodpecker, Mighty Mouse, Mr. Magoo, Tom and Jerry, and a popular adaptation of Superman. Feature length animation also began during this period, most notably with Walt Disney's first films: Snow White and the Seven Dwarfs, Pinocchio, Fantasia, Dumbo and Bambi. The motion picture industry ...
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