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📒Redeeming The Text ✍ Charles Martindale
✏Redeeming the Text Book Summary : This book applies some of the procedures of modern critical theory to the interpretation of Latin poetry. The author argues for an approach that sees the meaning of a text as always and necessarily involved in the process of "reception," that is the way it has been read and interpreted from the time of its composition down to the present day. A study of its reception-history facilitates novel and more profitable ways of reading. He illustrates his approach with exemplary readings of Virgil, Ovid, Horace and Lucan.
📒Classics In Extremis ✍ Edmund Richardson
✏Classics in Extremis Book Summary : Classics in Extremis reimagines classical reception. Its contributors explore some of the most remarkable, hard-fought and unsettling claims ever made on the ancient world: from the coal-mines of England to the paradoxes of Borges, from Victorian sexuality to the trenches of the First World War, from American public-school classrooms to contemporary right-wing politics. How does the reception of the ancient world change under impossible strain? Its protagonists are 'marginal' figures who resisted that definition in the strongest terms. Contributors argue for a decentered model of classical reception: where the 'marginal' shapes the 'central' as much as vice versa – and where the most unlikely appropriations of antiquity often have the greatest impact. What kind of distortions does the model of 'centre' and 'margins' produce? How can 'marginal' receptions be recovered most effectively? Bringing together some of the leading scholars in the field, Classics in Extremis moves beyond individual case studies to develop fresh methodologies and perspectives on the study of classical reception.
📒Classical Antiquity In Video Games ✍ Christian Rollinger
✏Classical Antiquity in Video Games Book Summary : From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.
📒The Aeneid 1513 ✍ Virgil
✏The Aeneid 1513 Book Summary : The 13th book of the Aeneid is by Maffeo Vegio.
📒Archaeology And Photography ✍ Lesley McFadyen
✏Archaeology and Photography Book Summary : Does a photograph freeze a moment of time? What does it mean to treat a photographic image as an artefact? In the visual culture of the 21st century, do new digital and social forms change the status of photography as archival or objective – or are they revealing something more fundamental about photography's longstanding relationships with time and knowledge? Archaeology and Photography imagines a new kind of Visual Archaeology that tackles these questions. The book reassesses the central place of Photography as an archaeological method, and re-wires our cross-disciplinary conceptions of time, objectivity and archives, from the History of Art to the History of Science. Through twelve new wide-ranging and challenging studies from an emerging generation of archaeological thinkers, Archaeology and Photography introduces new approaches to historical photographs in museums and to contemporary photographic practice in the field. The book re-frames the relationship between Photography and Archaeology, past and present, as more than a metaphor or an analogy – but a shared vision. Archaeology and Photography calls for a change in how we think about photography and time. It argues that new archaeological accounts of duration and presence can replace older conceptions of the photograph as a snapshot or remnant received in the present. The book challenges us to imagine Photography, like Archaeology, not as a representation of the past and the reception of traces in the present but as an ongoing transformation of objectivity and archive. Archaeology and Photography will prove indispensable to students, researchers and practitioners in History, Photography, Art, Archaeology, Anthropology, Science and Technology Studies and Museum and Heritage Studies.
📒Brill S New Pauly Oly Rul ✍ Manfred Landfester
✏Brill s New Pauly Oly Rul Book Summary : This is volume 4 of Brill's New Pauly, Classical Tradition, which consists of five volumes uniquely concerned with the long and influential aftermath of antiquity and the process of continuous reinterpretation and revaluation of the ancient heritage, including the history of classical scholarship.