Learning Python

📒Learning Python ✍ Mark Lutz

✏Book Title : Learning Python
✏Author : Mark Lutz
✏Publisher : "O'Reilly Media, Inc."
✏Release Date : 2007-10-22
✏Pages : 752
✏ISBN : 0596554494
✏Available Language : English, Spanish, And French

✏Learning Python Book Summary : Portable, powerful, and a breeze to use, Python is ideal for both standalone programs and scripting applications. With this hands-on book, you can master the fundamentals of the core Python language quickly and efficiently, whether you're new to programming or just new to Python. Once you finish, you will know enough about the language to use it in any application domain you choose. Learning Python is based on material from author Mark Lutz's popular training courses, which he's taught over the past decade. Each chapter is a self-contained lesson that helps you thoroughly understand a key component of Python before you continue. Along with plenty of annotated examples, illustrations, and chapter summaries, every chapter also contains Brain Builder, a unique section with practical exercises and review quizzes that let you practice new skills and test your understanding as you go. This book covers: Types and Operations -- Python's major built-in object types in depth: numbers, lists, dictionaries, and more Statements and Syntax -- the code you type to create and process objects in Python, along with Python's general syntax model Functions -- Python's basic procedural tool for structuring and reusing code Modules -- packages of statements, functions, and other tools organized into larger components Classes and OOP -- Python's optional object-oriented programming tool for structuring code for customization and reuse Exceptions and Tools -- exception handling model and statements, plus a look at development tools for writing larger programs Learning Python gives you a deep and complete understanding of the language that will help you comprehend any application-level examples of Python that you later encounter. If you're ready to discover what Google and YouTube see in Python, this book is the best way to get started.

📒Learning Python ✍ Jason Greg

✏Book Title : Learning Python
✏Author : Jason Greg
✏Publisher :
✏Release Date : 2019-08-21
✏Pages : 130
✏ISBN : 1687769796
✏Available Language : English, Spanish, And French

✏Learning Python Book Summary : Buy the Paperback version of this Book and get the Kindle Book Version for Free MASTER PYTHON THE EASY WAY Have you ever thought of learning Python in the most easiest and smart way? Everyone surely wants to learn Python in a way that will stick to their memories. If you truly want to learn python the way I have just described above, then make no mistake; this book is for you. Why? This book is among a 3 series book that will walk you through python as a programming language and teach you how to read, write, code and automate stuff in the easiest way without having to spend hours upon hours doing so. This book comes with a handful of topics solely written to help all potential python lovers like you to create your own experiences and techniques on the go without prior knowledge of python. In this book, you will learn about: -Modules -Packages -Syntax Error -How to Call Modules as a Script -Module Search Path -How to Compile Python Files -How to Read and Write Files -How to Set Up Cleanup Operations And many more...... Learning Python using this simple guide will help save not only your time but also will make things fun for you, assimilate faster and carry out incredible operations. What's more? Order a copy of this Python informative guide to learn more about the world of python programming language and its amazing features to automate fun-filled stuff on the go.

✏Book Title : Learning Python Design Patterns
✏Author : Chetan Giridhar
✏Publisher : Packt Publishing Ltd
✏Release Date : 2016-02-15
✏Pages : 164
✏ISBN : 9781785887376
✏Available Language : English, Spanish, And French

✏Learning Python Design Patterns Book Summary : Leverage the power of Python design patterns to solve real-world problems in software architecture and design About This Book Understand the structural, creational, and behavioral Python design patterns Get to know the context and application of design patterns to solve real-world problems in software architecture, design, and application development Get practical exposure through sample implementations in Python v3.5 for the design patterns featured Who This Book Is For This book is for Software architects and Python application developers who are passionate about software design. It will be very useful to engineers with beginner level proficiency in Python and who love to work with Python 3.5 What You Will Learn Enhance your skills to create better software architecture Understand proven solutions to commonly occurring design issues Explore the design principles that form the basis of software design, such as loose coupling, the Hollywood principle and the Open Close principle among others Delve into the object-oriented programming concepts and find out how they are used in software applications Develop an understanding of Creational Design Patterns and the different object creation methods that help you solve issues in software development Use Structural Design Patterns and find out how objects and classes interact to build larger applications Focus on the interaction between objects with the command and observer patterns Improve the productivity and code base of your application using Python design patterns In Detail With the increasing focus on optimized software architecture and design it is important that software architects think about optimizations in object creation, code structure, and interaction between objects at the architecture or design level. This makes sure that the cost of software maintenance is low and code can be easily reused or is adaptable to change. The key to this is reusability and low maintenance in design patterns. Building on the success of the previous edition, Learning Python Design Patterns, Second Edition will help you implement real-world scenarios with Python's latest release, Python v3.5. We start by introducing design patterns from the Python perspective. As you progress through the book, you will learn about Singleton patterns, Factory patterns, and Facade patterns in detail. After this, we'll look at how to control object access with proxy patterns. It also covers observer patterns, command patterns, and compound patterns. By the end of the book, you will have enhanced your professional abilities in software architecture, design, and development. Style and approach This is an easy-to-follow guide to design patterns with hands-on examples of real-world scenarios and their implementation in Python v3.5. Each topic is explained and placed in context, and for the more inquisitive, there are more details on the concepts used.

✏Book Title : Learning Python by Building Games
✏Author : Sachin Kafle
✏Publisher : Packt Publishing Ltd
✏Release Date : 2019-10-11
✏Pages : 510
✏ISBN : 9781789809688
✏Available Language : English, Spanish, And French

✏Learning Python by Building Games Book Summary : Explore modern game development and programming techniques to build games using Python and its popular libraries such as Pygame and PyOpenGL Key Features Learn game development and Python through a practical, example-driven approach Discover a variety of game development techniques to build games that gradually increase in complexity Leverage popular Python gaming libraries such as Pygame, PyOpenGL, Pymunk, and Pyglet Book Description A fun and interactive way to get started with the Python language and its libraries is by getting hands-on with game development. Learning Python by Building Games brings you the best of both worlds. The book will first introduce you to Python fundamentals, which you will then use to develop a basic game. You’ll gradually explore the different Python libraries best suited for game development such as Pygame, Pyglet, and PyOpenGL. From building game characters through to using 3D animation techniques, you’ll discover how to create an aesthetic game environment. In addition to this, you’ll focus on game physics to give your effects a realistic feel, complete with movements and collisions. The book will also cover how you can use particle systems to simulate phenomena such as an explosion or smoke. In later chapters, you will gain insights into object-oriented programming by modifying a snake game, along with exploring GUI programming to build a user interface with Python’s turtle module. By the end of this book, you’ll be well-versed with Python programming concepts and popular libraries, and have the confidence to build your own games What you will learn Explore core Python concepts by understanding Python libraries Build your first 2D game using Python scripting Understand concepts such as decorators and properties in the Python ecosystem Create animations and movements by building a Flappy Bird-like game Design game objects and characters using Pygame, PyOpenGL, and Pymunk Add intelligence to your gameplay by incorporating game artificial intelligence (AI) techniques using Python Who this book is for If you are completely new to Python or game programming and want to develop your programming skills, then this book is for you. The book also acts as a refresher for those who already have experience of using Python and want to learn how to build exciting games.

✏Book Title : Learning Python for Forensics
✏Author : Preston Miller
✏Publisher : Packt Publishing Ltd
✏Release Date : 2019-01-31
✏Pages : 476
✏ISBN : 9781789342765
✏Available Language : English, Spanish, And French

✏Learning Python for Forensics Book Summary : Design, develop, and deploy innovative forensic solutions using Python Key Features Discover how to develop Python scripts for effective digital forensic analysis Master the skills of parsing complex data structures with Python libraries Solve forensic challenges through the development of practical Python scripts Book Description Digital forensics plays an integral role in solving complex cybercrimes and helping organizations make sense of cybersecurity incidents. This second edition of Learning Python for Forensics illustrates how Python can be used to support these digital investigations and permits the examiner to automate the parsing of forensic artifacts to spend more time examining actionable data. The second edition of Learning Python for Forensics will illustrate how to develop Python scripts using an iterative design. Further, it demonstrates how to leverage the various built-in and community-sourced forensics scripts and libraries available for Python today. This book will help strengthen your analysis skills and efficiency as you creatively solve real-world problems through instruction-based tutorials. By the end of this book, you will build a collection of Python scripts capable of investigating an array of forensic artifacts and master the skills of extracting metadata and parsing complex data structures into actionable reports. Most importantly, you will have developed a foundation upon which to build as you continue to learn Python and enhance your efficacy as an investigator. What you will learn Learn how to develop Python scripts to solve complex forensic problems Build scripts using an iterative design Design code to accommodate present and future hurdles Leverage built-in and community-sourced libraries Understand the best practices in forensic programming Learn how to transform raw data into customized reports and visualizations Create forensic frameworks to automate analysis of multiple forensic artifacts Conduct effective and efficient investigations through programmatic processing Who this book is for If you are a forensics student, hobbyist, or professional seeking to increase your understanding in forensics through the use of a programming language, then Learning Python for Forensics is for you. You are not required to have previous experience in programming to learn and master the content within this book. This material, created by forensic professionals, was written with a unique perspective and understanding for examiners who wish to learn programming.

📒Learning Python Testing ✍ Daniel Arbuckle

✏Book Title : Learning Python Testing
✏Author : Daniel Arbuckle
✏Publisher : Packt Publishing Ltd
✏Release Date : 2014-11-25
✏Pages : 200
✏ISBN : 9781783553228
✏Available Language : English, Spanish, And French

✏Learning Python Testing Book Summary : This book is ideal if you want to learn about the testing disciplines and automated testing tools from a hands-on, conversational guide. You should already know Python and be comfortable with Python 3.

✏Book Title : Learning Python with Raspberry Pi
✏Author : Alex Bradbury
✏Publisher : John Wiley & Sons
✏Release Date : 2014-03-10
✏Pages : 286
✏ISBN : 9781118717059
✏Available Language : English, Spanish, And French

✏Learning Python with Raspberry Pi Book Summary : Explains how to leverage the revolutionary Raspberry Pi computer in order to learn the versatile Python programming language. Original.

✏Book Title : Learning Python Data Visualization
✏Author : Chad Adams
✏Publisher : Packt Publishing Ltd
✏Release Date : 2014-08-25
✏Pages : 212
✏ISBN : 9781783553341
✏Available Language : English, Spanish, And French

✏Learning Python Data Visualization Book Summary : If you are a Python novice or an experienced developer and want to explore data visualization libraries, then this is the book for you. No prior charting or graphics experience is needed.

✏Book Title : Learning Python Design Patterns
✏Author : Gennadiy Zlobin
✏Publisher : Packt Publishing Ltd
✏Release Date : 2013-11-25
✏Pages : 100
✏ISBN : 9781783283385
✏Available Language : English, Spanish, And French

✏Learning Python Design Patterns Book Summary : This book takes a tutorial-based and user-friendly approach to covering Python design patterns. Its concise presentation means that in a short space of time, you will get a good introduction to various design patterns.If you are an intermediate level Python user, this book is for you. Prior knowledge of Python programming is essential. Some knowledge of UML is also required to understand the UML diagrams which are used to describe some design patterns.

📒Learning Python ✍ Fabrizio Romano

✏Book Title : Learning Python
✏Author : Fabrizio Romano
✏Publisher : Packt Publishing Ltd
✏Release Date : 2015-12-24
✏Pages : 442
✏ISBN : 9781785284571
✏Available Language : English, Spanish, And French

✏Learning Python Book Summary : Learn to code like a professional with Python – an open source, versatile, and powerful programming language About This Book Learn the fundamentals of programming with Python – one of the best languages ever created Develop a strong set of programming skills that you will be able to express in any situation, on every platform, thanks to Python's portability Create outstanding applications of all kind, from websites to scripting, and from GUIs to data science Who This Book Is For Python is the most popular introductory teaching language in U.S. top computer science universities, so if you are new to software development, or maybe you have little experience, and would like to start off on the right foot, then this language and this book are what you need. Its amazing design and portability will help you become productive regardless of the environment you choose to work with. What You Will Learn Get Python up and running on Windows, Mac, and Linux in no time Grasp the fundamental concepts of coding, along with the basics of data structures and control flow. Write elegant, reusable, and efficient code in any situation Understand when to use the functional or the object oriented programming approach Create bulletproof, reliable software by writing tests to support your code Explore examples of GUIs, scripting, data science and web applications Learn to be independent, capable of fetching any resource you need, as well as dig deeper In Detail Learning Python has a dynamic and varied nature. It reads easily and lays a good foundation for those who are interested in digging deeper. It has a practical and example-oriented approach through which both the introductory and the advanced topics are explained. Starting with the fundamentals of programming and Python, it ends by exploring very different topics, like GUIs, web apps and data science. The book takes you all the way to creating a fully fledged application. The book begins by exploring the essentials of programming, data structures and teaches you how to manipulate them. It then moves on to controlling the flow of a program and writing reusable and error proof code. You will then explore different programming paradigms that will allow you to find the best approach to any situation, and also learn how to perform performance optimization as well as effective debugging. Throughout, the book steers you through the various types of applications, and it concludes with a complete mini website built upon all the concepts that you learned. Style and approach This book is an easy-to-follow guide that will take you from a novice to the proficient level at a comfortable pace, using a lot of simple but effective examples. Each topic is explained thoroughly, and pointers are left for the more inquisitive readers to dig deeper and expand their knowledge.