Handbook of Research on Technologies and Cultural Heritage Applications and Environments

Produk Detail:
  • Author : Styliaras, Georgios
  • Publisher : IGI Global
  • Pages : 592 pages
  • ISBN : 1609600452
  • Rating : /5 from reviews
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Download or Read online Handbook of Research on Technologies and Cultural Heritage Applications and Environments full in PDF, ePub and kindle. this book written by Styliaras, Georgios and published by IGI Global which was released on 30 November 2010 with total page 592 pages. We cannot guarantee that Handbook of Research on Technologies and Cultural Heritage Applications and Environments book is available in the library, click Get Book button and read full online book in your kindle, tablet, IPAD, PC or mobile whenever and wherever You Like. Handbook of Research on Technologies and Cultural Heritage: Applications and Environments covers the many important uses information communication technology in enhancing the experience at cultural environments. From museums, to archaeological sites, to festivals and artistic events to even government institutions and public buildings, information communication technology is revolutionizing the way the public participates at and with these cultural sites, and this reference source provides both a thorough exploration of this revolution and springboard for future discoveries.

Handbook of Research on Technologies and Cultural Heritage Applications and Environments

Handbook of Research on Technologies and Cultural Heritage  Applications and Environments
  • Author : Styliaras, Georgios,Koukopoulos, Dimitrios,Lazarinis, Fotis
  • Publisher : IGI Global
  • Release : 30 November 2010
GET THIS BOOK Handbook of Research on Technologies and Cultural Heritage Applications and Environments

Handbook of Research on Technologies and Cultural Heritage: Applications and Environments covers the many important uses information communication technology in enhancing the experience at cultural environments. From museums, to archaeological sites, to festivals and artistic events to even government institutions and public buildings, information communication technology is revolutionizing the way the public participates at and with these cultural sites, and this reference source provides both a thorough exploration of this revolution and springboard for future discoveries.

Handbook of Research on 3 D Virtual Environments and Hypermedia for Ubiquitous Learning

Handbook of Research on 3 D Virtual Environments and Hypermedia for Ubiquitous Learning
  • Author : Neto, Francisco Milton Mendes
  • Publisher : IGI Global
  • Release : 23 May 2016
GET THIS BOOK Handbook of Research on 3 D Virtual Environments and Hypermedia for Ubiquitous Learning

As society continues to experience increases in technological innovations, various industries must rapidly adapt and learn to incorporate these advances. When utilized effectively, the use of computer systems in educational settings creates a richer learning environment for students. The Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning is a critical reference source for the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and

Handbook of Research on Examining Cultural Policies Through Digital Communication

Handbook of Research on Examining Cultural Policies Through Digital Communication
  • Author : Önay Dogan, Betül,Gül Ünlü, Derya
  • Publisher : IGI Global
  • Release : 09 November 2018
GET THIS BOOK Handbook of Research on Examining Cultural Policies Through Digital Communication

Culture is one of the most important elements for explaining individuals' behaviors within the social structure. It meets the various social needs of members of a society by directing how individuals must react to various events and how to act in specific circumstances. A planned and systematic process is required for disseminating this cultural accumulation as a policy, which is produced collectively by all members within their everyday life practices. The Handbook of Research on Examining Cultural Policies Through Digital

Serious Games and Edutainment Applications

Serious Games and Edutainment Applications
  • Author : Minhua Ma,Andreas Oikonomou
  • Publisher : Springer
  • Release : 03 March 2017
GET THIS BOOK Serious Games and Edutainment Applications

With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad

Digital Culture and E Tourism Technologies Applications and Management Approaches

Digital Culture and E Tourism  Technologies  Applications and Management Approaches
  • Author : Lytras, Miltiadis,Ord¢¤ez de Pablos, Patricia,Damiani, Ernesto,Diaz, Lily
  • Publisher : IGI Global
  • Release : 30 November 2010
GET THIS BOOK Digital Culture and E Tourism Technologies Applications and Management Approaches

"This edition fosters multidisciplinary discussion and research on the adoption of information and communication technologies (ICT) in the contexts of culture and tourism, investigating how emerging technologies and new managerial models and strategies can promote sustainable development for culture and tourism"--Provided by publisher.

Real time Linked Dataspaces

Real time Linked Dataspaces
  • Author : Edward Curry
  • Publisher : Springer Nature
  • Release : 18 November 2019
GET THIS BOOK Real time Linked Dataspaces

This open access book explores the dataspace paradigm as a best-effort approach to data management within data ecosystems. It establishes the theoretical foundations and principles of real-time linked dataspaces as a data platform for intelligent systems. The book introduces a set of specialized best-effort techniques and models to enable loose administrative proximity and semantic integration for managing and processing events and streams. The book is divided into five major parts: Part I “Fundamentals and Concepts” details the motivation behind and

Human Computer Interaction Tourism and Cultural Heritage

Human Computer Interaction  Tourism and Cultural Heritage
  • Author : Francisco Cipolla Ficarra,Kim Veltman,Huang Chih-Fang,Miguel Cipolla-Ficarra,Andreas Kratky
  • Publisher : Springer
  • Release : 02 December 2012
GET THIS BOOK Human Computer Interaction Tourism and Cultural Heritage

This book constitutes the refereed proceedings of the Second International Workshop on Human-Computer Interaction, Tourism and Cultural Heritage, HCITOCH 2011, held in Córdoba, Argentina, in September 2011. The 14 revised full papers presented were carefully reviewed and selected from various submissions. The volume is intended to be a meeting point of all those who freely wish to boost and perfect the set of strategies and techniques to improve the human-computer interaction, tourism, and cultural heritage.

Learning in Virtual Worlds

Learning in Virtual Worlds
  • Author : Sue Gregory,Mark J.W. Lee,Barney Dalgarno,Belinda Tynan
  • Publisher : Athabasca University Press
  • Release : 01 April 2016
GET THIS BOOK Learning in Virtual Worlds

Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained

Virtual and Augmented Reality in Education Art and Museums

Virtual and Augmented Reality in Education  Art  and Museums
  • Author : Guazzaroni, Giuliana,Pillai, Anitha S.
  • Publisher : IGI Global
  • Release : 22 November 2019
GET THIS BOOK Virtual and Augmented Reality in Education Art and Museums

Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping

Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications

Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications
  • Author : Rodrigues, João M. F.,Ramos, Célia M. Q.,Cardoso, Pedro J. S.,Henriques, Cláudia
  • Publisher : IGI Global
  • Release : 30 November 2017
GET THIS BOOK Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications

Tourism is one of the most rapidly evolving industries of the 21st century. The integration of technological advancements plays a crucial role in the ability for many countries, all over the world, to attract visitors and maintain a distinct edge in a highly competitive market. The Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications is a pivotal reference source for the latest research findings on the utilization of information and communication technologies in tourism. Featuring extensive

Advanced Research and Trends in New Technologies Software Human Computer Interaction and Communicability

Advanced Research and Trends in New Technologies  Software  Human Computer Interaction  and Communicability
  • Author : Cipolla-Ficarra, Francisco Vicente
  • Publisher : IGI Global
  • Release : 31 August 2013
GET THIS BOOK Advanced Research and Trends in New Technologies Software Human Computer Interaction and Communicability

"This book presents scientific, theoretical, and practical insight on the software and technology of social networks and the factors that boost communicability, highlighting different disciplines in the computer and social sciences fields"--Provided by publisher.

Interactive 3D Multimedia Content

Interactive 3D Multimedia Content
  • Author : Wojciech Cellary,Krzysztof Walczak
  • Publisher : Springer Science & Business Media
  • Release : 06 January 2012
GET THIS BOOK Interactive 3D Multimedia Content

The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter

Digital Techniques for Documenting and Preserving Cultural Heritage

Digital Techniques for Documenting and Preserving Cultural Heritage
  • Author : Anna Bentkowska-Kafel,Lindsay MacDonald
  • Publisher : ISD LLC
  • Release : 08 January 2018
GET THIS BOOK Digital Techniques for Documenting and Preserving Cultural Heritage

This collection presents a wide range of interdisciplinary methods to study, document, and conserve material cultural heritage. A wide variety of cultural heritage objects have been recorded, examined, and visualised. The objects range in date, scale, materials, and state of preservation and so pose different research questions and challenges for digitization, conservation, and ontological representation of knowledge. This book is an outcome of interdisciplinary research and debates conducted by the participants of the COST Action TD1201, Colour and Space in

The Routledge International Handbook of New Digital Practices in Galleries Libraries Archives Museums and Heritage Sites

The Routledge International Handbook of New Digital Practices in Galleries  Libraries  Archives  Museums and Heritage Sites
  • Author : Hannah Lewi,Wally Smith,Dirk vom Lehn,Steven Cooke
  • Publisher : Routledge
  • Release : 21 November 2019
GET THIS BOOK The Routledge International Handbook of New Digital Practices in Galleries Libraries Archives Museums and Heritage Sites

The Routledge International Handbook of New Digital Practices in Galleries, Libraries, Archives, Museums and Heritage Sites presents a fascinating picture of the ways in which today's cultural institutions are undergoing a transformation through innovative applications of digital technology. With a strong focus on digital design practice, the volume captures the vital discourse between curators, exhibition designers, historians, heritage practitioners, technologists and interaction designers from around the world. Contributors interrogate how their projects are extending the traditional reach and engagement of