Game Programming

📒Game Programming Gems 2 ✍ Mark A. DeLoura

✏Book Title : Game Programming Gems 2
✏Author : Mark A. DeLoura
✏Publisher : Cengage Learning
✏Release Date : 2001
✏Pages : 575
✏ISBN : 1584500549
✏Available Language : English, Spanish, And French

✏Game Programming Gems 2 Book Summary : Accompanying CD-ROM includes all of the source code listed in text; high resolution images; demonstrations of DirectX, glSetup, and the OpenGL Utility Toolkit (GLUT).

✏Book Title : Core Techniques and Algorithms in Game Programming
✏Author : Daniel Sanchez-crespo
✏Publisher : New Riders
✏Release Date : 2004
✏Pages : 854
✏ISBN : 0131020099
✏Available Language : English, Spanish, And French

✏Core Techniques and Algorithms in Game Programming Book Summary : Furnishes a valuable compilation of core techniques and algorithms used to code computer and video games, coverin such topics as code design, data structures, design patters, AI, scripting engines, network programming, 2D programming, 3D pipelines, and texture mapping and furnishing code samples in C++ and Open GL and DirectX APIs. Original. (Advanced)

📒Game Programming ✍ Andy Harris

✏Book Title : Game Programming
✏Author : Andy Harris
✏Publisher : John Wiley & Sons
✏Release Date : 2007-02-09
✏Pages : 570
✏ISBN : 9780470068229
✏Available Language : English, Spanish, And French

✏Game Programming Book Summary : Provides information on creating a computer game using object-oriented programming with Python.

✏Book Title : Sams Teach Yourself Game Programming in 24 Hours
✏Author : Michael Morrison
✏Publisher : Sams Publishing
✏Release Date : 2003
✏Pages : 488
✏ISBN : 067232461X
✏Available Language : English, Spanish, And French

✏Sams Teach Yourself Game Programming in 24 Hours Book Summary : Teaches fundamental C and C++ programming and provides information for programming games in Windows, exploring topics including game theory, double-buffered graphics, sprite animation, and digitized sound effects.

✏Book Title : Beginning DirectX 11 Game Programming
✏Author : Allen Sherrod
✏Publisher : Cengage Learning
✏Release Date : 2011
✏Pages : 384
✏ISBN : 9781435458963
✏Available Language : English, Spanish, And French

✏Beginning DirectX 11 Game Programming Book Summary : Discover the latest and most popular technology for creating next-generation 3D games: DIRECTX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to learning the basics of DirectX 11 that will help get you started on the path to 3D video g

✏Book Title : Beginning C Game Programming
✏Author : John Horton
✏Publisher : Packt Publishing Ltd
✏Release Date : 2019-10-31
✏Pages : 746
✏ISBN : 9781838647650
✏Available Language : English, Spanish, And French

✏Beginning C Game Programming Book Summary : Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019 Key Features Learn game development and C++ with a fun, example-driven approach Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders Discover tips to expand your finished games by thinking critically, technically, and creatively Book Description The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch What you will learn Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML Explore C++ OOP by building a Pong game Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns Add advanced features to your game using pointers, references, and the STL Scale and reuse your game code by learning modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you’ll find this book useful.

✏Book Title : The Fundamentals of C C Game Programming
✏Author : Brian Beuken
✏Publisher : CRC Press
✏Release Date : 2018-02-21
✏Pages : 502
✏ISBN : 9781351642880
✏Available Language : English, Spanish, And French

✏The Fundamentals of C C Game Programming Book Summary : This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.

✏Book Title : Real Time Visual Effects for Game Programming
✏Author : Chang-Hun Kim
✏Publisher : Springer
✏Release Date : 2015-04-30
✏Pages : 227
✏ISBN : 9789812874870
✏Available Language : English, Spanish, And French

✏Real Time Visual Effects for Game Programming Book Summary : This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

📒Java Me Game Programming ✍ John P. Flynt, Martin Wells

✏Book Title : Java ME Game Programming
✏Author : John P. Flynt, Martin Wells
✏Publisher : Cengage Learning
✏Release Date :
✏Pages :
✏ISBN : 9781435459151
✏Available Language : English, Spanish, And French

✏Java ME Game Programming Book Summary : Get ready to create your own J2ME game! This updated edition to the popular J2ME Game Programming provides updated sofware coverage as well as updates to the programming approaches specific to Java ME software. It also covers the recent innovations in mob

✏Book Title : Black art of Windows game programming
✏Author : Eric R. Lyons
✏Publisher : Waite Group Pr
✏Release Date : 1995-08
✏Pages : 653
✏ISBN : 1878739956
✏Available Language : English, Spanish, And French

✏Black art of Windows game programming Book Summary : An introduction to game programming in Windows features a CD-ROM with Microsoft's multimedia and game development tools including the Cartoon Engine and the new WinG to make Windows games perform as fast as DOS games. Original. (Intermediate)