Emotions Technology Design and Learning

Produk Detail:
  • Author : Sharon Y. Tettegah
  • Publisher : Academic Press
  • Pages : 332 pages
  • ISBN : 012801881X
  • Rating : /5 from reviews
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Download or Read online Emotions Technology Design and Learning full in PDF, ePub and kindle. this book written by Sharon Y. Tettegah and published by Academic Press which was released on 07 October 2015 with total page 332 pages. We cannot guarantee that Emotions Technology Design and Learning book is available in the library, click Get Book button and read full online book in your kindle, tablet, IPAD, PC or mobile whenever and wherever You Like. Emotions, Technology, Design, and Learning provides an update to the topic of emotional responses and how technology can alter what is being learned and how the content is learned. The design of that technology is inherently linked to those emotional responses. This text addresses emotional design and pedagogical agents, and the emotions they generate. Topics include design features such as emoticons, speech recognition, virtual avatars, robotics, and adaptive computer technologies, all as relating to the emotional responses from virtual learning. Addresses the emotional design specific to agent-based learning environments Discusses the use of emoticons in online learning, providing an historical overview of animated pedagogical agents Includes evidence-based insights on how to properly use agents in virtual learning environments Focuses on the development of a proper architecture to be able to have and express emotions Reviews the literature in the field of advanced agent-based learning environments Explores how educational robotic activities can divert students’ emotions from internal to external

Emotions Technology Design and Learning

Emotions  Technology  Design  and Learning
  • Author : Sharon Y. Tettegah,Martin Gartmeier
  • Publisher : Academic Press
  • Release : 07 October 2015
GET THIS BOOK Emotions Technology Design and Learning

Emotions, Technology, Design, and Learning provides an update to the topic of emotional responses and how technology can alter what is being learned and how the content is learned. The design of that technology is inherently linked to those emotional responses. This text addresses emotional design and pedagogical agents, and the emotions they generate. Topics include design features such as emoticons, speech recognition, virtual avatars, robotics, and adaptive computer technologies, all as relating to the emotional responses from virtual learning.

Emotions Technology and Health

Emotions  Technology  and Health
  • Author : Anonim
  • Publisher : Academic Press
  • Release : 04 January 2016
GET THIS BOOK Emotions Technology and Health

Emotions, Technology, and Health examines how healthcare consumers interact with health technology, how this technology mediates interpersonal interactions, and the effectiveness of technology in gathering health-related information in various situations. The first section discusses the use of technology to monitor patients’ emotional responses to illness and its treatment, as well as the role of technology in meeting the fundamental human need for information. Section Two describes the use of technology in mediating emotions within and between individuals, and addresses the

Emotions Technology and Learning

Emotions  Technology  and Learning
  • Author : Sharon Tettegah
  • Publisher : Academic Press
  • Release : 14 December 2015
GET THIS BOOK Emotions Technology and Learning

Research suggests two important roles of emotion related to learning and technology. First, emotion can be the key factor that is being learned or taught through technological means. Second, emotional responses with and through technology can alter what is being learned or how the content is learned. The goal of this volume is to compile and synthesize research that addresses these two perspectives by focusing on the relationship between emotion and learning as facilitated by technology. The book is divided

Emotions Technology and Digital Games

Emotions  Technology  and Digital Games
  • Author : Wenhao David Huang
  • Publisher : Academic Press
  • Release : 24 September 2015
GET THIS BOOK Emotions Technology and Digital Games

Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game. This book takes this understanding and shows how it can be used in practical ways, including the design of video games for teaching and learning, creating

Emotions Technology and Learning

Emotions  Technology  and Learning
  • Author : Sharon Y. Tettegah,Michael P. McCreery
  • Publisher : Academic Press
  • Release : 17 November 2015
GET THIS BOOK Emotions Technology and Learning

Research suggests two important roles of emotion related to learning and technology. First, emotion can be the key factor that is being learned or taught through technological means. Second, emotional responses with and through technology can alter what is being learned or how the content is learned. The goal of this volume is to compile and synthesize research that addresses these two perspectives by focusing on the relationship between emotion and learning as facilitated by technology. The book is divided

Motivation Volition and Engagement in Online Distance Learning

Motivation  Volition  and Engagement in Online Distance Learning
  • Author : Ucar, Hasan,Kumtepe, Alper Tolga
  • Publisher : IGI Global
  • Release : 25 June 2021
GET THIS BOOK Motivation Volition and Engagement in Online Distance Learning

Motivation is an important factor in and for all education levels. However, as learners in online distance education milieus are away from both teachers, other learners, and the learning environments physically, this concept becomes more important for online education. Motivating learners in distance education and keeping their motivation alive throughout the learning process is an issue that should be emphasized and taken care of for teachers and instructional designers. At this point, although there are many approaches, models, and theories

Design User Experience and Usability Case Studies in Public and Personal Interactive Systems

Design  User Experience  and Usability  Case Studies in Public and Personal Interactive Systems
  • Author : Aaron Marcus,Elizabeth Rosenzweig
  • Publisher : Springer Nature
  • Release : 18 September 2021
GET THIS BOOK Design User Experience and Usability Case Studies in Public and Personal Interactive Systems

This book constitutes the refereed proceedings of the 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters has been accepted for publication in the HCII 2020 proceedings. The 51 papers included in this volume were organized in topical sections on interactions in public,

Educational Technology Beyond Content

Educational Technology Beyond Content
  • Author : Brad Hokanson,Gregory Clinton,Andrew A. Tawfik,Amy Grincewicz,Matthew Schmidt
  • Publisher : Springer Nature
  • Release : 09 April 2020
GET THIS BOOK Educational Technology Beyond Content

This book is the outcome of a research symposium sponsored by the Association for Educational Communications and Technology [AECT]. Consisting of twenty-four chapters, including an introduction and conclusion, it argues that informational content should not be the main element of education, and that to provide more for learners, it is necessary to go beyond content and address other skills and capabilities. It also discusses the false premise that learning is complete when the information is known, not when learners seek

Ensuring Adult and Non Traditional Learners Success With Technology Design and Structure

Ensuring Adult and Non Traditional Learners    Success With Technology  Design  and Structure
  • Author : Jennings, Charity L. B.
  • Publisher : IGI Global
  • Release : 23 April 2021
GET THIS BOOK Ensuring Adult and Non Traditional Learners Success With Technology Design and Structure

With the increasing share of adult and non-traditional students in the higher education student body, higher education faculty and administrators must ensure that the design of programs, courses, and student services support the success of all students. The needs and wants of these adult and non-traditional learners will differ, and it is important that research helps advance the understanding of these students to increase their success, acclimation, and experience in institutions. Ensuring Adult and Non-Traditional Learners’ Success With Technology, Design,

Handbook of Game Based Learning

Handbook of Game Based Learning
  • Author : Jan L. Plass,Richard E. Mayer,Bruce D. Homer
  • Publisher : MIT Press
  • Release : 04 February 2020
GET THIS BOOK Handbook of Game Based Learning

A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective,

Cognitive Load Measurement and Application

Cognitive Load Measurement and Application
  • Author : Robert Z. Zheng
  • Publisher : Routledge
  • Release : 22 November 2017
GET THIS BOOK Cognitive Load Measurement and Application

Cognitive Load Measurement and Application provides up-to-date research and theory on the functional role of cognitive load measurement and its application in multimedia and visual learning. Grounded in a sound theoretical framework, this edited volume introduces methodologies and strategies that effect high-quality cognitive load measurement in learning. Case studies are provided to aid readers in comprehension and application within various learning situations, and the book concludes with a review of the possible future directions of the discipline.

Engage the Brain

Engage the Brain
  • Author : Allison Posey
  • Publisher : ASCD
  • Release : 20 November 2018
GET THIS BOOK Engage the Brain

Research on the brain has shown that emotion plays a key role in learning, but how can educators apply that research in their day-to-day interactions with students? What are some teaching strategies that take advantage of what we know about the brain? Engage the Brain answers these questions with easy-to-understand explanations of the brain's emotion networks and how they affect learning, paired with specific suggestions for classroom strategies that can make a real difference in how and what students learn.

Handbook of Design in Educational Technology

Handbook of Design in Educational Technology
  • Author : Rosemary Luckin,Sadhana Puntambekar,Peter Goodyear,Barbara L Grabowski,Joshua Underwood,Niall Winters
  • Publisher : Routledge
  • Release : 26 June 2013
GET THIS BOOK Handbook of Design in Educational Technology

The Handbook of Design in Educational Technology provides up-to-date, comprehensive summaries and syntheses of recent research pertinent to the design of information and communication technologies to support learning. Readers can turn to this handbook for expert advice about each stage in the process of designing systems for use in educational settings; from theoretical foundations to the challenges of implementation, the process of evaluating the impact of the design and the manner in which it might be further developed and disseminated.

End User Considerations in Educational Technology Design

End User Considerations in Educational Technology Design
  • Author : Roscoe, Rod D.,Craig, Scotty D.,Douglas, Ian
  • Publisher : IGI Global
  • Release : 16 June 2017
GET THIS BOOK End User Considerations in Educational Technology Design

Emerging technologies have enhanced the learning capabilities and opportunities in modern school systems. To continue the effective development of such innovations, the intended users must be taken into account. End-User Considerations in Educational Technology Design is a pivotal reference source for the latest scholarly material on usability testing techniques and user-centered design methodologies in the development of technological tools for learning environments. Highlighting a range of pertinent topics such as multimedia learning, human-computer interaction, and online learning, this book is