Digital Modeling of Material Appearance

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  • Author : Julie Dorsey
  • Publisher : Elsevier
  • Pages : 336 pages
  • ISBN : 9780080556710
  • Rating : 5/5 from 1 reviews
CLICK HERE TO GET THIS BOOK >>>Digital Modeling of Material Appearance

Download or Read online Digital Modeling of Material Appearance full in PDF, ePub and kindle. this book written by Julie Dorsey and published by Elsevier which was released on 21 July 2010 with total page 336 pages. We cannot guarantee that Digital Modeling of Material Appearance book is available in the library, click Get Book button and read full online book in your kindle, tablet, IPAD, PC or mobile whenever and wherever You Like. Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. Digital Modeling of Material Appearance is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering. Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances. Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource. ABOUT THE AUTHORS Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. François Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhône-Alpes research center. First comprehensive treatment of the digital modeling of material appearance Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance

Digital Modeling of Material Appearance

Digital Modeling of Material Appearance
  • Author : Julie Dorsey,Holly Rushmeier,François Sillion
  • Publisher : Elsevier
  • Release : 21 July 2010
GET THIS BOOK Digital Modeling of Material Appearance

Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. Digital Modeling of Material Appearance is the first comprehensive work on the digital modeling of material

Billmeyer and Saltzman s Principles of Color Technology

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  • Publisher : John Wiley & Sons
  • Release : 07 March 2019
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This book offers detailed coverage of color, colorants, the coloring of materials, and reproducing the color of materials through imaging. It combines the clarity and ease of earlier editions with significant updates about the advancement in color theory and technology. Provides guidance for how to use color measurement instrumentation, make a visual assessment, set a visual tolerance, and select a formulation Supplements material with numerical examples, graphs, and illustrations that clarify and explain complex subjects Expands coverage of topics including

Handbook of Digital Image Synthesis

Handbook of Digital Image Synthesis
  • Author : Vincent Pegoraro
  • Publisher : CRC Press
  • Release : 12 December 2016
GET THIS BOOK Handbook of Digital Image Synthesis

The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with

2 5D Printing

2 5D Printing
  • Author : Carinna Parraman,Maria V. Ortiz Segovia
  • Publisher : John Wiley & Sons
  • Release : 15 August 2018
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A guide that examines the history and current state of 2.5D printing and explores the relationship between two and three dimensions 2.5D Printing: Bridging the Gap Between 2D and 3D Applications examines the relationship between two- and three-dimensional printing and explores the current ideas, methods, and applications. It provides insights about the diversity of our material culture and heritage and how this knowledge can be used to design and develop new methods for texture printing. The authors review the evolving

Handbook of Research on Emerging Digital Tools for Architectural Surveying Modeling and Representation

Handbook of Research on Emerging Digital Tools for Architectural Surveying  Modeling  and Representation
  • Author : Brusaporci, Stefano
  • Publisher : IGI Global
  • Release : 13 July 2015
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Technological revolutions have changed the field of architecture exponentially. The advent of new technologies and digital tools will continue to advance the work of architects globally, aiding in architectural design, planning, implementation, and restoration. The Handbook of Research on Emerging Digital Tools for Architectural Surveying, Modeling, and Representation presents expansive coverage on the latest trends and digital solutions being applied to architectural heritage. Spanning two volumes of research-based content, this publication is an all-encompassing reference source for scholars, IT professionals,

Virtual Material Acquisition and Representation for Computer Graphics

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  • Author : Dar'ya Guarnera,Giuseppe Claudio Guarnera
  • Publisher : Morgan & Claypool Publishers
  • Release : 02 January 2018
GET THIS BOOK Virtual Material Acquisition and Representation for Computer Graphics

This book provides beginners in computer graphics and related fields a guide to the concepts, models, and technologies for realistic rendering of material appearance. It provides a complete and thorough overview of reflectance models and acquisition setups, along with providing a selection of the available tools to explore, visualize, and render the reflectance data. Reflectance models are under continuous development, since there is still no straightforward solution for general material representations. Every reflectance model is specific to a class of

Materials for Chemical Sensing

Materials for Chemical Sensing
  • Author : Thiago Regis Longo Cesar Paixão,Subrayal Medapati Reddy
  • Publisher : Springer
  • Release : 23 November 2016
GET THIS BOOK Materials for Chemical Sensing

This book covers new materials used as analytical devices for increasing the interactions between the development of new analytical devices and materials science. The authors describe how different types of materials such as polymers, self-assembled layers, phthalocyanines, and nanomaterials can further enhance sensitivity and promote selectivity between analytes for different applications. They explain how continuing research and discussion into materials science for chemical sensing is stimulating the search for different strategies and technologies that extract information for these chemical sensors

Real Time Rendering

Real Time Rendering
  • Author : Tomas Akenine-Möller,Eric Haines,Naty Hoffman
  • Publisher : CRC Press
  • Release : 18 January 2019
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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have

Digital Cultural Heritage

Digital Cultural Heritage
  • Author : Marinos Ioannides
  • Publisher : Springer
  • Release : 22 May 2018
GET THIS BOOK Digital Cultural Heritage

This book constitutes the refereed post-conference proceedings of the Final Conference of the Marie Skłodowska-Curie Initial Training Network for Digital Cultural Heritage, held in Olimje, Slovenia, in May 2017. The 29 revised full papers included in this volume were carefully reviewed and selected from 198 submissions. They focus on interdisciplinary and multi-disciplinary research concerning cutting edge cultural heritage informatics, -physics, -chemistry and -engineering and the use of technology for the representation, documentation, archiving, protection, preservation and communication of cultural heritage knowledge.

Foundations of 3D Computer Graphics

Foundations of 3D Computer Graphics
  • Author : Steven J. Gortler
  • Publisher : MIT Press
  • Release : 13 July 2012
GET THIS BOOK Foundations of 3D Computer Graphics

An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface. Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology

Learning Processing

Learning Processing
  • Author : Daniel Shiffman
  • Publisher : Morgan Kaufmann
  • Release : 17 April 2009
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The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software. This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques. The author teaches

Mathematical Optimization in Computer Graphics and Vision

Mathematical Optimization in Computer Graphics and Vision
  • Author : Luiz Velho,Paulo Carvalho,Jonas Gomes,Luiz de Figueiredo
  • Publisher : Morgan Kaufmann
  • Release : 09 August 2011
GET THIS BOOK Mathematical Optimization in Computer Graphics and Vision

Mathematical optimization is used in nearly all computer graphics applications, from computer vision to animation. This book teaches readers the core set of techniques that every computer graphics professional should understand in order to envision and expand the boundaries of what is possible in their work. Study of this authoritative reference will help readers develop a very powerful tool- the ability to create and decipher mathematical models that can better realize solutions to even the toughest problems confronting computer graphics

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State of the Art in Digital Media and Applications
  • Author : Rae Earnshaw
  • Publisher : Springer
  • Release : 25 August 2017
GET THIS BOOK State of the Art in Digital Media and Applications

This book presents the user-facing aspects of digital media, from the web and computer games, to mobile technologies and social media, and demonstrates how these are continuously growing and developing. The convergence of IT, telecommunications, and media is bringing about a revolution in the way information is collected, stored, accessed and distributed. Rae Earnshaw's book explores the principal factors driving this and the ways in which social and cultural contexts are affected by media content. This is Professor Earnshaw's fourth

Photochemical Behavior of Multicomponent Polymeric based Materials

Photochemical Behavior of Multicomponent Polymeric based Materials
  • Author : Dan Rosu,Visakh P. M.
  • Publisher : Springer
  • Release : 21 November 2016
GET THIS BOOK Photochemical Behavior of Multicomponent Polymeric based Materials

This book offers in-depth insights into the photochemical behavior of multicomponent polymeric-based materials, with a particular emphasis on the photodegradation and photostabilization of these materials. Studying various classes of materials bases such as polysaccharides, wood, synthetic polymers, rubber blends, and nanocomposites, it offers a valuable reference source for graduate and postgraduate students, engineering students, research scholars and polymer engineers working in industry.

Physically Based Rendering of Synthetic Objects in Real Environments

Physically Based Rendering of Synthetic Objects in Real Environments
  • Author : Joel Kronander
  • Publisher : Linköping University Electronic Press
  • Release : 10 November 2015
GET THIS BOOK Physically Based Rendering of Synthetic Objects in Real Environments

This thesis presents methods for photorealistic rendering of virtual objects so that they can be seamlessly composited into images of the real world. To generate predictable and consistent results, we study physically based methods, which simulate how light propagates in a mathematical model of the augmented scene. This computationally challenging problem demands both efficient and accurate simulation of the light transport in the scene, as well as detailed modeling of the geometries, illumination conditions, and material properties. In this thesis,