Developing Virtual Reality Applications

Developing Virtual Reality Applications Book PDF
✏Book Title : Developing Virtual Reality Applications
✏Author : Alan B. Craig
✏Publisher : Morgan Kaufmann
✏Release Date : 2009-06-02
✏Pages : 448
✏ISBN : 0080959083
✏Available Language : English, Spanish, And French

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✏Developing Virtual Reality Applications Book Summary : Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others. An insider’s view of what works, what doesn’t work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field. Dozens of detailed application descriptions provide practical ideas for VR development in ALL areas of interest! Development techniques are cross referenced between different application areas, providing fundamental best practices!

📒Understanding Virtual Reality ✍ William Sherman

Understanding Virtual Reality Book PDF
✏Book Title : Understanding Virtual Reality
✏Author : William Sherman
✏Publisher : Morgan Kaufmann
✏Release Date : 2003
✏Pages : 582
✏ISBN : 1558603530
✏Available Language : English, Spanish, And French

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✏Understanding Virtual Reality Book Summary : Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in the application design and implementation, including hardware requirements, system integration, interaction techniques, and usability. This book also counters both exaggerated claims for VR and the view that would reduce it to entertainment, citing dozens of real-world examples from many different fields and presenting (in a series of appendices) four in-depth application case studies. * Substantive, illuminating coverage designed for technical and business readers and well-suited to the classroom. * Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction, and other fields, and explains how they are being united in cohesive VR systems. * Via a companion Web site, provides additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system.

Complete Virtual Reality And Augmented Reality Development With Unity Book PDF
✏Book Title : Complete Virtual Reality and Augmented Reality Development with Unity
✏Author : Jesse Glover
✏Publisher : Packt Publishing Ltd
✏Release Date : 2019-04-17
✏Pages : 668
✏ISBN : 9781838644864
✏Available Language : English, Spanish, And French

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✏Complete Virtual Reality and Augmented Reality Development with Unity Book Summary : Get close and comfortable with Unity and build applications that run on HoloLens, Daydream, and Oculus Rift Key Features Build fun augmented reality applications using ARKit, ARCore, and Vuforia Explore virtual reality by developing more than 10 engaging projects Learn how to integrate AR and VR concepts together in a single application Book Description Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: Unity Virtual Reality Projects - Second Edition by Jonathan Linowes Unity 2018 Augmented Reality Projects by Jesse Glover What you will learn Create 3D scenes to learn about world space and scale Move around your scenes using locomotion and teleportation Create filters or overlays that work with facial recognition software Interact with virtual objects using eye gaze, hand controllers, and user input events Design and build a VR storytelling animation with a soundtrack and timelines Create social VR experiences with Unity networking Who this book is for If you are a game developer familiar with 3D computer graphics and interested in building your own AR and VR games or applications, then this Learning Path is for you. Any prior experience in Unity and C# will be an advantage. In all, this course teaches you the tools and techniques to develop engaging mixed reality applications.

Learning Virtual Reality Book PDF
✏Book Title : Learning Virtual Reality
✏Author : Tony Parisi
✏Publisher : "O'Reilly Media, Inc."
✏Release Date : 2015-10-26
✏Pages : 166
✏ISBN : 9781491922804
✏Available Language : English, Spanish, And French

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✏Learning Virtual Reality Book Summary : As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques. If you’re an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you’ll have a jumpstart on the next major entertainment medium. Learn VR basics for UI design, 3D graphics, and stereo rendering Explore Unity3D, the current development choice among game engines Create native applications for desktop computers with the Oculus Rift Develop mobile applications for Samsung’s Gear VR with the Android and Oculus Mobile SDKs Build browser-based applications with the WebVR Javascript API and WebGL Create simple and affordable mobile apps for any smartphone with Google’s Cardboard VR Bring everything together to build a 360-degree panoramic photo viewer

Understanding Augmented Reality Book PDF
✏Book Title : Understanding Augmented Reality
✏Author : Alan B. Craig
✏Publisher : Newnes
✏Release Date : 2013-04-26
✏Pages : 296
✏ISBN : 9780240824109
✏Available Language : English, Spanish, And French

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✏Understanding Augmented Reality Book Summary : Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption - but is no more than a toy. Imagine a filmmaking book that discussed cameras and special effects software, but ignored cinematography and storytelling! In order to create compelling augmented reality experiences that stand the test of time and cause the participant in the AR experience to focus on the content of the experience - rather than the technology - one must consider how to maximally exploit the affordances of the medium. Understanding Augmented Reality addresses core conceptual issues regarding the medium of augmented reality as well as the technology required to support compelling augmented reality. By addressing AR as a medium at the conceptual level in addition to the technological level, the reader will learn to conceive of AR applications that are not limited by today’s technology. At the same time, ample examples are provided that show what is possible with current technology. Explore the different techniques, technologies and approaches used in developing AR applications Learn from the author's deep experience in virtual reality and augmented reality applications to succeed right off the bat, and avoid many of the traps that catch new developers and users of augmented reality experiences Some AR examples can be experienced from within the book using downloadable software

📒Unity Virtual Reality Projects ✍ Jonathan Linowes

Unity Virtual Reality Projects Book PDF
✏Book Title : Unity Virtual Reality Projects
✏Author : Jonathan Linowes
✏Publisher : Packt Publishing Ltd
✏Release Date : 2018-05-24
✏Pages : 492
✏ISBN : 9781788477185
✏Available Language : English, Spanish, And French

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✏Unity Virtual Reality Projects Book Summary : Explore the latest features of Unity 2018 to create immersive VR projects for Oculus Rift, HTC Vive, Daydream and Gear VR Key Features A project-based guide to teach you how to develop immersive and fun VR applications using Unity 3D Build experiences with interactable objects, physics, UI, animations, C# scripting, and other Unity features Explore the world of VR by building experiences such as diorama, first-person characters, 360-degree projections, social VR, audio fireball game, and VR storytelling Book Description Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity. What you will learn Create 3D scenes with Unity and other 3D tools while learning about world space and scale Build and run VR applications for specific headsets, including Oculus, Vive, and Daydream Interact with virtual objects using eye gaze, hand controllers, and user input events Move around your VR scenes using locomotion and teleportation Implement an audio fireball game using physics and particle systems Implement an art gallery tour with teleportation and data info Design and build a VR storytelling animation with a soundtrack and timelines Create social VR experiences with Unity networking Who this book is for If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications, then this book is for you. Any experience in Unity is an advantage.

📒Virtual Reality ✍ Lila Bozgeyikli

Virtual Reality Book PDF
✏Book Title : Virtual Reality
✏Author : Lila Bozgeyikli
✏Publisher :
✏Release Date : 2020-01-30
✏Pages : 260
✏ISBN : 8770221421
✏Available Language : English, Spanish, And French

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✏Virtual Reality Book Summary : Although the emergence of virtual reality (VR) goes back to the 1960s, with the recent availability of low-cost and high-accuracy systems it has become increasingly prevalent in a wide variety of areas; with uses ranging from training and education to rehabilitation and entertainment. Nowadays, there are many companies that have their own VR systems with various types of headsets and controllers. This has shaped how VR is being used today and how we interact with the latest generation VR systems. With the rapidly evolving dynamics gained through technological advancements, VR is projected to grow and transform the way humans do everyday tasks both in the workplace and in personal lives. In addition to the VR headsets, there are now augmented reality (AR) headsets that allow the user to see their real-worldsurroundings while also viewing computer generated imagery. This leads to an enhanced user experience. This book aims to provide a comprehensive update of the latest scientific research, mainly in VR and partly in AR, from the last five years. The content is themed around the application areas of training, education, robotics, health and well-being, and user experience.

📒Understanding Virtual Reality ✍ William R. Sherman

Understanding Virtual Reality Book PDF
✏Book Title : Understanding Virtual Reality
✏Author : William R. Sherman
✏Publisher : Morgan Kaufmann
✏Release Date : 2018-11-08
✏Pages : 938
✏ISBN : 9780128010389
✏Available Language : English, Spanish, And French

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✏Understanding Virtual Reality Book Summary : Understanding Virtual Reality: Interface, Application, and Design, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they can identify and prepare for the applications of VR in their field, whatever it may be. The included information counters both exaggerated claims for VR, citing dozens of real-world examples. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroom Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields Provides (via a companion website) additional case studies, tutorials, instructional materials and a link to an open-source VR programming system Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software and a new glossary with pictures

Designing Deploying And Evaluating Virtual And Augmented Reality In Education Book PDF
✏Book Title : Designing Deploying and Evaluating Virtual and Augmented Reality in Education
✏Author : Akcayir, Gokce
✏Publisher : IGI Global
✏Release Date : 2020-10-23
✏Pages : 404
✏ISBN : 9781799850441
✏Available Language : English, Spanish, And French

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✏Designing Deploying and Evaluating Virtual and Augmented Reality in Education Book Summary : Augmented reality (AR) and virtual reality (VR) provide flexibility in education and have become widely used for the promotion of multimedia learning. This use coincides with mobile devices becoming prevalent, VR devices becoming more affordable, and the creation of user-friendly software that allows the development of AR/VR applications by non-experts. However, because the integration of AR and VR into education is a fairly new practice that is only in its initial stage, these processes and outcomes need to be improved. Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education is an essential research book that presents current practices and procedures from different technology-implementation stages (design, deployment, and evaluation) to help educators use AR/VR applications in their own teaching practices. The book provides comprehensive information on AR and VR applications in different educational settings from various perspectives including but not limited to mobile learning, formal/informal learning, and integration strategies with practical and/or theoretical implications. Barriers and challenges to their implementation that are currently faced by educators are also addressed. This book is ideal for academicians, instructors, curriculum designers, policymakers, instructional designers, researchers, education professionals, practitioners, and students.

Emerging Technologies Of Augmented Reality Interfaces And Design Book PDF
✏Book Title : Emerging Technologies of Augmented Reality Interfaces and Design
✏Author : Haller, Michael
✏Publisher : IGI Global
✏Release Date : 2006-11-30
✏Pages : 414
✏ISBN : 9781599040684
✏Available Language : English, Spanish, And French

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✏Emerging Technologies of Augmented Reality Interfaces and Design Book Summary : "This book provides a good grounding of the main concepts and terminology for Augmented Reality (AR), with an emphasis on practical AR techniques (from tracking-algorithms to design principles for AR interfaces). The targeted audience is computer-literate readers who wish to gain an initial understanding of this exciting and emerging technology"--Provided by publisher.

Unreal Engine 4 Virtual Reality Projects Book PDF
✏Book Title : Unreal Engine 4 Virtual Reality Projects
✏Author : Kevin Mack
✏Publisher : Packt Publishing Ltd
✏Release Date : 2019-04-30
✏Pages : 632
✏ISBN : 9781789133882
✏Available Language : English, Spanish, And French

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✏Unreal Engine 4 Virtual Reality Projects Book Summary : Learn to design and build Virtual Reality experiences, applications, and games in Unreal Engine 4 through a series of practical, hands-on projects that teach you to create controllable avatars, user interfaces, and more. Key Features Learn about effective VR design and develop virtual reality games and applications for every VR platform Build essential features for VR such as player locomotion and interaction, 3D user interfaces, and 360 media players Learn about multiplayer networking and how to extend the engine using plugins and asset packs Book Description Unreal Engine 4 (UE4) is a powerful tool for developing VR games and applications. With its visual scripting language, Blueprint, and built-in support for all major VR headsets, it's a perfect tool for designers, artists, and engineers to realize their visions in VR. This book will guide you step-by-step through a series of projects that teach essential concepts and techniques for VR development in UE4. You will begin by learning how to think about (and design for) VR and then proceed to set up a development environment. A series of practical projects follows, taking you through essential VR concepts. Through these exercises, you'll learn how to set up UE4 projects that run effectively in VR, how to build player locomotion schemes, and how to use hand controllers to interact with the world. You'll then move on to create user interfaces in 3D space, use the editor's VR mode to build environments directly in VR, and profile/optimize worlds you've built. Finally, you'll explore more advanced topics, such as displaying stereo media in VR, networking in Unreal, and using plugins to extend the engine. Throughout, this book focuses on creating a deeper understanding of why the relevant tools and techniques work as they do, so you can use the techniques and concepts learned here as a springboard for further learning and exploration in VR. What you will learn Understand design principles and concepts for building VR applications Set up your development environment with Unreal Blueprints and C++ Create a player character with several locomotion schemes Evaluate and solve performance problems in VR to maintain high frame rates Display mono and stereo videos in VR Extend Unreal Engine's capabilities using various plugins Who this book is for This book is for anyone interested in learning to develop Virtual Reality games and applications using UE4. Developers new to UE4 will benefit from hands-on projects that guide readers through clearly-explained steps, while both new and experienced developers will learn crucial principles and techniques for VR development in UE4.

📒Augmented Reality And Virtual Reality ✍ M. Claudia tom Dieck

Augmented Reality And Virtual Reality Book PDF
✏Book Title : Augmented Reality and Virtual Reality
✏Author : M. Claudia tom Dieck
✏Publisher : Springer
✏Release Date : 2019-02-19
✏Pages : 335
✏ISBN : 9783030062460
✏Available Language : English, Spanish, And French

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✏Augmented Reality and Virtual Reality Book Summary : This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape. Innovations in this field are seen as providing opportunities for businesses to offer their customers unique services and experiences. The papers gathered here advance the state of the art in AR/VR technologies and their applications in various industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and gaming. The volume collects contributions by prominent computer and social sciences experts from around the globe. Addressing the most significant topics in the field of augmented and virtual reality and sharing the latest findings, it will be of interest to academics and practitioners alike.

📒Unreal Engine Vr Cookbook ✍ Mitch McCaffrey

Unreal Engine Vr Cookbook Book PDF
✏Book Title : Unreal Engine Vr Cookbook
✏Author : Mitch McCaffrey
✏Publisher : Addison-Wesley Professional
✏Release Date : 2017-02-10
✏Pages : 288
✏ISBN : 0134649176
✏Available Language : English, Spanish, And French

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✏Unreal Engine Vr Cookbook Book Summary : For game developers and visualization specialists, VR is the next amazing frontier to conquer -- and Unreal Engine 4 is the perfect platform to conquer it with. Authorized and reviewed by Epic Games, Unreal Engine VR Cookbook: Developing Virtual Reality with UE is your comprehensive guide to building stunning experiences on any Unreal 4-compatible VR hardware. World-renowned VR developer and instructor Mitch McCaffrey offers tested "recipes" for performing each common VR task and overcoming many complex development challenges. McCaffrey's recipes contain step-by-step instructions, while also empowering you with concise explanations of the underlying theory and math. You'll get immediate results, as you gain as much knowledge of the "big picture" as you desire. McCaffrey covers everything from development terminology to best practices, and offers specific guidance for using Unreal Engine 4 VR with Oculus Rift, Vive, GearVR, AndroidVR, Steam, and other environments. He discusses both seated and standing VR, trace interactions, teleportation, UMG and 3D menus, inverse kinematics, motion control, comfort mode, VR optimization, and more. He also presents a full VR rollercoaster project, including expert techniques for avoiding motion sickness. If you want to master VR on Unreal Engine 4, this is the book you need.

📒Eon Studio ✍ Jamie Justice

Eon Studio Book PDF
✏Book Title : EON Studio
✏Author : Jamie Justice
✏Publisher :
✏Release Date : 2017-08-23
✏Pages : 182
✏ISBN : 1548686220
✏Available Language : English, Spanish, And French

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✏EON Studio Book Summary : EON Studio is EON Reality's flagship authoring software for developing interactive 3D, VR, and AR applications. With EON Studio, users of all experience levels can build complex, high-quality AR, VR, and 3D content with little to no programming experience.Whether you create 3D applications for architecture, marketing or training, EON Studio provides a unique range of benefits and functions making it a developer's preferred choice.

📒Virtual Reality Applications ✍ Rae A. Earnshaw

Virtual Reality Applications Book PDF
✏Book Title : Virtual Reality Applications
✏Author : Rae A. Earnshaw
✏Publisher :
✏Release Date : 1995
✏Pages : 328
✏ISBN : UOM:39015034907900
✏Available Language : English, Spanish, And French

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✏Virtual Reality Applications Book Summary : During the last decade, virtual reality (VR) has emerged from the realm of science fiction fantasies to be experienced by thousands of people. The development of hardware and software support for VR also has led to ahuge expansion in the number of applications supported by the medium. The collection of state-of-the-art developments presented in this volume explores the principal application areas of VR systems, and addresses some of the main issues for potential users. Application areas covered include medicine and surgery, engineering and simulation, systems development and modeling, televirtuality, art and education. Human factors issues in VR are also discussed. Explores the principal application areas of VR systems and addresses the central issues Discusses human factors in VR Covers VR applications in medicine, engineering, system modeling, art, and education Contributors are renowned experts in the VR field

Unity 2020 Virtual Reality Projects Book PDF
✏Book Title : Unity 2020 Virtual Reality Projects
✏Author : Jonathan Linowes
✏Publisher : Packt Publishing Ltd
✏Release Date : 2020-07-30
✏Pages : 592
✏ISBN : 9781839214257
✏Available Language : English, Spanish, And French

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✏Unity 2020 Virtual Reality Projects Book Summary : Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling Key Features Discover step-by-step instructions and best practices to begin your VR development journey Explore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilder Build impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus Quest Book Description This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences. What you will learn Understand the current state of virtual reality and VR consumer products Get started with Unity by building a simple diorama scene using Unity Editor and imported assets Configure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows immersive MR Design and build a VR storytelling animation with a soundtrack and timelines Implement an audio fireball game using game physics and particle systems Use various software patterns to design Unity events and interactable components Discover best practices for lighting, rendering, and post-processing Who this book is for Whether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary.

Virtual And Augmented Reality Applications In Manufacturing Book PDF
✏Book Title : Virtual and Augmented Reality Applications in Manufacturing
✏Author : S.K. Ong
✏Publisher : Springer Science & Business Media
✏Release Date : 2013-04-17
✏Pages : 388
✏ISBN : 9781447138730
✏Available Language : English, Spanish, And French

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✏Virtual and Augmented Reality Applications in Manufacturing Book Summary : Written by experts from the world’s leading institutions in the field, this is the only book to cover virtual and augmented reality in manufacturing from a manufacturing perspective, rather than a computer science angle. It details applications of state-of-the-art technologies in real industrial situations.

Virtual Augmented And Mixed Reality Applications And Case Studies Book PDF
✏Book Title : Virtual Augmented and Mixed Reality Applications and Case Studies
✏Author : Jessie Y.C. Chen
✏Publisher : Springer
✏Release Date : 2019-07-31
✏Pages : 576
✏ISBN : 9783030215651
✏Available Language : English, Spanish, And French

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✏Virtual Augmented and Mixed Reality Applications and Case Studies Book Summary : This two-volume set LNCS 11574 and 11575 constitutes the refereed proceedings of the 11th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 80 papers presented in this volume were organized in topical sections named: multimodal interaction in VR, rendering, layout, visualization and navigation, avatars, embodiment and empathy in VAMR, cognitive and health issues in VAMR, VAMR and robots, VAMR in learning, training and entertainment, VAMR in aviation, industry and the military.

Cardboard Vr Projects For Android Book PDF
✏Book Title : Cardboard VR Projects for Android
✏Author : Jonathan Linowes
✏Publisher : Packt Publishing Ltd
✏Release Date : 2016-05-17
✏Pages : 386
✏ISBN : 9781785880995
✏Available Language : English, Spanish, And French

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✏Cardboard VR Projects for Android Book Summary : Develop mobile virtual reality apps using the native Google Cardboard SDK for Android About This Book Learn how to build practical applications for Google's popular DIY VR headset Build a reusable VR graphics engine on top of the Cardboard Java SDK and OpenGL ES graphics libraries The projects in this book will showcase a different aspect of Cardboard development—from 3D rendering to handling user input Who This Book Is For The book is for established Android developers with a good knowledge level of Java. No prior OpenGL or graphics knowledge is required. No prior experience with Google Cardboard is expected, but those who are familiar with Cardboard and are looking for projects to expand their knowledge can also benefit from this book. What You Will Learn Build Google Cardboard virtual reality applications Explore the ins and outs of the Cardboard SDK Java classes and interfaces, and apply them to practical VR projects Employ Android Studio, Android SDK, and the Java language in a straightforward manner Discover and use software development and Android best practices for mobile and Cardboard applications, including considerations for memory management and battery life Implement user interface techniques for menus and gaze-based selection within VR Utilize the science, psychology, mathematics, and technology behind virtual reality, especially those pertinent to mobile Cardboard VR experiences Understand Cardboard VR best practices including those promoted by Google Design Lab. In Detail Google Cardboard is a low-cost, entry-level media platform through which you can experience virtual reality and virtual 3D environments. Its applications are as broad and varied as mobile smartphone applications themselves. This book will educate you on the best practices and methodology needed to build effective, stable, and performant mobile VR applications. In this book, we begin by defining virtual reality (VR) and how Google Cardboard fits into the larger VR and Android ecosystem. We introduce the underlying scientific and technical principles behind VR, including geometry, optics, rendering, and mobile software architecture. We start with a simple example app that ensures your environment is properly set up to write, build, and run the app. Then we develop a reusable VR graphics engine that you can build upon. And from then on, each chapter is a self-contained project where you will build an example from a different genre of application, including a 360 degree photo viewer, an educational simulation of our solar system, a 3D model viewer, and a music visualizer. Given the recent updates that were rolled out at Google I/O 2016, the authors of Cardboard VR Projects for Android have collated some technical notes to help you execute the projects in this book with Google VR Cardboard Java SDK 0.8, released in May 2016. Refer to the article at https://www.packtpub.com/sites/default/files/downloads/GoogleVRUpdateGuideforCardbook.pdf which explains the updates to the source code of the projects. Style and approach This project based guide is written in a tutorial-style project format, where you will learn by doing. It is accompanied by in-depth explanations and discussions of various technologies, and provides best practices and techniques.

Virtual Reality Concepts And Technologies Book PDF
✏Book Title : Virtual Reality Concepts and Technologies
✏Author : Philippe Fuchs
✏Publisher : CRC Press
✏Release Date : 2011-07-27
✏Pages : 432
✏ISBN : 9780415684712
✏Available Language : English, Spanish, And French

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✏Virtual Reality Concepts and Technologies Book Summary : A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the reader with the importance of the user’s needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. This book is intended for engineers, computer scientists and computer game developers working on various VR applications. It can further serve as an educational tool in Virtual Reality courses for senior graduate and postgraduate students.

Virtual Augmented Reality And Serious Games For Healthcare 1 Book PDF
✏Book Title : Virtual Augmented Reality and Serious Games for Healthcare 1
✏Author : Minhua Ma
✏Publisher : Springer Science & Business
✏Release Date : 2014-04-25
✏Pages : 568
✏ISBN : 9783642548161
✏Available Language : English, Spanish, And French

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✏Virtual Augmented Reality and Serious Games for Healthcare 1 Book Summary : There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.

Augmented Reality For Developers Book PDF
✏Book Title : Augmented Reality for Developers
✏Author : Jonathan Linowes
✏Publisher : Packt Publishing Ltd
✏Release Date : 2017-10-09
✏Pages : 548
✏ISBN : 9781787288041
✏Available Language : English, Spanish, And French

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✏Augmented Reality for Developers Book Summary : Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets Learn best practices in AR user experience, software design patterns, and 3D graphics Who This Book Is For The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. What You Will Learn Build Augmented Reality applications through a step-by-step, tutorial-style project approach Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language Implement practical demo applications of AR including education, games, business marketing, and industrial training Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens Develop expertise with Unity 3D graphics, UIs, physics, and event systems Explore and utilize AR best practices and software design patterns In Detail Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses. Style and approach This book adopts a practical, step-by-step, tutorial-style approach. The design principles and methodology will be explained by creating different modules of the AR app.

Virtual Reality Augmented Reality In Industry Book PDF
✏Book Title : Virtual Reality Augmented Reality in Industry
✏Author : Dengzhe Ma
✏Publisher : Springer Science & Business Media
✏Release Date : 2012-01-02
✏Pages : 200
✏ISBN : 9783642173769
✏Available Language : English, Spanish, And French

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✏Virtual Reality Augmented Reality in Industry Book Summary : "Virtual Reality & Augmented Reality in Industry" collects the proceedings of the 2nd Sino-German Workshop on the same topic held in Shanghai on April 16-17, 2009. The papers focus on the latest Virtual Reality (VR) / Augmented Reality (AR) technology and its application in industrial processes and presents readers with innovative methods, typical case studies and the latest information on VR/AR basic research results and industrial applications, such as 3D rendering, innovative human-machine design, VR/AR methodology and new tools for assisting in industry, virtual assembly, virtual factory, training and education, etc. The book is intended for computer scientists, IT engineers as well as researchers in Mechanical Engineering. Dr. Dengzhe Ma and Dr. Xiumin Fan are both professors at Shanghai Jiao Tong University, China; Dr.-Ing. Jürgen Gausemeier is a professor of Computer-Integrated Manufacturing at the Heinz Nixdorf Institute, University of Paderborn, Germany; Dipl.-Ing. Michael Grafe is a senior engineer in the Product Engineering Research Group at the Heinz Nixdorf Institute, University of Paderborn.

Augmented Reality Virtual Reality And Computer Graphics Book PDF
✏Book Title : Augmented Reality Virtual Reality and Computer Graphics
✏Author : Lucio Tommaso De Paolis
✏Publisher : Springer Nature
✏Release Date :
✏Pages :
✏ISBN : 9783030584689
✏Available Language : English, Spanish, And French

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✏Augmented Reality Virtual Reality and Computer Graphics Book Summary :

Emerging Markets For Virtual Reality Book PDF
✏Book Title : Emerging Markets for Virtual Reality
✏Author : IGIC, Inc. Staff
✏Publisher : Information Gatekeepers Inc
✏Release Date : 1992
✏Pages :
✏ISBN :
✏Available Language : English, Spanish, And French

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✏Emerging Markets for Virtual Reality Book Summary :

📒Product Engineering ✍ Doru Talaba

Product Engineering Book PDF
✏Book Title : Product Engineering
✏Author : Doru Talaba
✏Publisher : Springer Science & Business Media
✏Release Date : 2008-04-06
✏Pages : 566
✏ISBN : 1402082002
✏Available Language : English, Spanish, And French

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✏Product Engineering Book Summary : This book contains an edited version of the lectures and selected contributions presented during the Advanced Summer Institute (ASI) on "Product Engineering: Tools and Methods based on Virtual Reality" held at Chania (Greece), 30th May - 6th June 2007. The ASI was devoted to the Product Engineering field, with particular attention being given to the aspects related to Virtual Reality (VR) technologies, and their use and added value in engineering.

Augmented Reality For Android Application Development Book PDF
✏Book Title : Augmented Reality for Android Application Development
✏Author : Jens Grubert
✏Publisher : Packt Publishing Ltd
✏Release Date : 2013-11-25
✏Pages : 134
✏ISBN : 9781782168560
✏Available Language : English, Spanish, And French

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✏Augmented Reality for Android Application Development Book Summary : A step-by-step tutorial-based guide aimed at giving you hands-on practical experience to develop AR applications for Android.Augmented Reality for Android Application Development is for Android mobile application developers who are familiar with Android Development Tools and deployment, JMonkeyEngine, and the Vuforia SDK.

📒Augmented And Virtual Reality In Libraries ✍ Jolanda-Pieta van Arnhem

Augmented And Virtual Reality In Libraries Book PDF
✏Book Title : Augmented and Virtual Reality in Libraries
✏Author : Jolanda-Pieta van Arnhem
✏Publisher : Rowman & Littlefield
✏Release Date : 2018-05-24
✏Pages : 248
✏ISBN : 9781538102923
✏Available Language : English, Spanish, And French

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✏Augmented and Virtual Reality in Libraries Book Summary : This book is written for librarians, by librarians: understanding that diverse communities use libraries, museums, and archives for a variety of different reasons. It makes augmented reality, virtual reality, and mixed reality applications much more accessible to professionals in libraries, museums, and archives.

Virtual Reality For Psychological And Neurocognitive Interventions Book PDF
✏Book Title : Virtual Reality for Psychological and Neurocognitive Interventions
✏Author : Albert "Skip" Rizzo
✏Publisher : Springer Nature
✏Release Date : 2019-08-24
✏Pages : 415
✏ISBN : 9781493994823
✏Available Language : English, Spanish, And French

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✏Virtual Reality for Psychological and Neurocognitive Interventions Book Summary : This exciting collection tours virtual reality in both its current therapeutic forms and its potential to transform a wide range of medical and mental health-related fields. Extensive findings track the contributions of VR devices, systems, and methods to accurate assessment, evidence-based and client-centered treatment methods, and—as described in a stimulating discussion of virtual patient technologies—innovative clinical training. Immersive digital technologies are shown enhancing opportunities for patients to react to situations, therapists to process patients’ physiological responses, and scientists to have greater control over test conditions and access to results. Expert coverage details leading-edge applications of VR across a broad spectrum of psychological and neurocognitive conditions, including: Treating anxiety disorders and PTSD. Treating developmental and learning disorders, including Autism Spectrum Disorder, Assessment of and rehabilitation from stroke and traumatic brain injuries. Assessment and treatment of substance abuse. Assessment of deviant sexual interests. Treating obsessive-compulsive and related disorders. Augmenting learning skills for blind persons. Readable and relevant, Virtual Reality for Psychological and Neurocognitive Interventions is an essential idea book for neuropsychologists, rehabilitation specialists (including physical, speech, vocational, and occupational therapists), and neurologists. Researchers across the behavioral and social sciences will find it a roadmap toward new and emerging areas of study.

📒Production Methods ✍ Kim Halskov Madsen

Production Methods Book PDF
✏Book Title : Production Methods
✏Author : Kim Halskov Madsen
✏Publisher : Springer Science & Business Media
✏Release Date : 2003
✏Pages : 271
✏ISBN : 1852336129
✏Available Language : English, Spanish, And French

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✏Production Methods Book Summary : Kim Halskov Madsen Up until a few decades ago, business administration and science were the primary areas in which computers were applied, but terms like pervasive computing reflect that interactive computing power is becoming an embedded part of people's every­ day environment, not only office buildings and private homes but also art and cul­ At one of the frontiers of multimedia applications computers are used as tural events. part of experimental theatre, puppet theatre, musical performances, museums, entertainment, and learning. In some of these domains, people interact with the computers using a mouse, keyboard and a 17-inch monitor, but present-day inter­ faces take a variety of forms, including motion-capture technology and displays of up to several metres in height and width. The trend of applying computer technologies in the domain of art and culture has been one of the pivots of a Danish research project, Staging of Virtual Inhabited 3D Spaces. The results of the project are presented in a series of four volumes, of which this book is the last one. The three other publications are: Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds; Virtual Space: The Spatiality of Virtual Inhabited 3D Worlds; and 3D Applications: Applications with Virtual Inhabited 3D Worlds.