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📒Creativity Inc ✍ Ed Catmull
✏Creativity Inc Book Summary : NEW YORK TIMES BESTSELLER | NAMED ONE OF THE BEST BOOKS OF THE YEAR BY The Huffington Post • Financial Times • Success • Inc. • Library Journal From Ed Catmull, co-founder (with Steve Jobs and John Lasseter) of Pixar Animation Studios, the Academy Award–winning studio behind Inside Out and Toy Story, comes an incisive book about creativity in business and leadership—sure to appeal to readers of Daniel Pink, Tom Peters, and Chip and Dan Heath. Fast Company raves that Creativity, Inc. “just might be the most thoughtful management book ever.” Creativity, Inc. is a book for managers who want to lead their employees to new heights, a manual for anyone who strives for originality, and the first-ever, all-access trip into the nerve center of Pixar Animation—into the meetings, postmortems, and “Braintrust” sessions where some of the most successful films in history are made. It is, at heart, a book about how to build a creative culture—but it is also, as Pixar co-founder and president Ed Catmull writes, “an expression of the ideas that I believe make the best in us possible.” For nearly twenty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Monsters, Inc., Finding Nemo, The Incredibles, Up, WALL-E, and Inside Out, which have gone on to set box-office records and garner thirty Academy Awards. The joyousness of the storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, in this book, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student at the University of Utah, where many computer science pioneers got their start, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the thirteen movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on leadership and management philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team, and they will screw it up. But give a mediocre idea to a great team, and they will either fix it or come up with something better. • If you don’t strive to uncover what is unseen and understand its nature, you will be ill prepared to lead. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Praise for Creativity, Inc. “Over more than thirty years, Ed Catmull has developed methods to root out and destroy the barriers to creativity, to marry creativity to the pursuit of excellence, and, most impressive, to sustain a culture of disciplined creativity during setbacks and success.”—Jim Collins, co-author of Built to Last and author of Good to Great “Too often, we seek to keep the status quo working. This is a book about breaking it.”—Seth Godin From the Hardcover edition.
📒Unleashing Web 2 0 ✍ Gottfried Vossen
✏Unleashing Web 2 0 Book Summary : The emergence of Web 2.0 is provoking challenging questions for developers: What products and services can our company provide to customers and employees using Rich Internet Applications, mash-ups, Web feeds or Ajax? Which business models are appropriate and how do we implement them? What are best practices and how do we apply them? If you need answers to these and related questions, you need this book—a comprehensive and reliable resource that guides you into the emerging and unstructured landscape that is Web 2.0. Gottfried Vossen is a professor of Information Systems and Computer Science at the University of Muenster in Germany. He is the European Editor-in-Chief of Elsevier's Information Systems—An International Journal. Stephan Hagemann is a PhD. Student in Gottfried's research group focused on Web technologies. * Presents a complete view of Web 2.0 including services and technologies * Discusses potential new products and services and the technology and programming ability needed to realize them * Offers 'how to' basics presenting development frameworks and best practices * Compares and contrasts Web 2.0 with the Semantic Web
📒Animal Designs Coloring Book ✍ Creative Coloring
✏Animal Designs Coloring Book Book Summary : Download this printable adult coloring book This fantastic Animal coloring book is the perfect way to relax, relieve stress, and let your creativity flow.Contains over 40 pages of animal designs.Zentangle style lions, horses, elephants, birds, bears, and more.Print as many times as you want on your choice of paper.One full-size image per page.Large 8.5" x 11" pages.Perfect adult coloring book to unwind and de-stress.Provides hours of creative relaxation.Designs offer a range of complexity from beginner to advanced.Makes a great gift!Get your copy now. Just click the buy button and get ready to relax and start coloring ...
📒Unlocking Creativity ✍ Michael A. Roberto
✏Unlocking Creativity Book Summary : Tear down the obstacles to creative innovation in your organization Unlocking Creativity is an exploration of the creative process and how organizations can clear the way for innovation. In many organizations, creative individuals face stubborn resistance to new ideas. Managers and executives oftentimes reject innovation and unconventional approaches due to misplaced allegiance to the status quo. Questioning established practices or challenging prevailing sentiments is frequently met with stiff resistance. In this climate of stifled creativity and inflexible adherence to conventional wisdom, potentially game-changing ideas are dismissed outright. Senior leaders claim to value creativity, yet often lack the knowledge to provide a creative framework. Unlocking Creativity offers effective methods and real-world examples of how the most successful organizations create cultures of innovation and experimentation. Best-selling author and scholar Michael Roberto presents a thorough investigation of organizational obstacles to creative thought. Highly relevant to the growth crises many enterprises face in today’s economic landscape, this book examines how to break barriers to spark creativity and foster new ideas. This insightful and informative work allows business executives, senior managers, and organization leaders to: Recognize the six organizational mindsets that impede creativity and innovation Learn how to tear down the barriers that obstruct the creative process Create an environment that allows talented people to thrive Encourage creative collaboration in teams throughout an organization Leaders do not have to conceive innovative ideas, but rather open the path for curious and creative employees within their organization. Unlocking Creativity: How to Solve Any Problem and Make the Best Decisions aids organizations in removing obstacles to the creative process and helps to form an atmosphere of imagination and innovation.
📒Stimulating Non Fiction Writing ✍ Emma Hughes-Evans
✏Stimulating Non Fiction Writing Book Summary : Stimulating Non-Fiction Writing! Inspiring Children Aged 7-11 offers innovative and exciting ways to engage children in non-fiction writing, giving professionals the confidence and practical advice that they need to support children in producing quality non-fiction texts in the classroom. Packed full of interesting ideas, resource suggestions and practical activities, the book explores the various ways professionals can purposefully encourage ‘child authors’ to develop their non-fiction writing skills. Tried-and-tested resources, ‘Gold star!’ tips and practical suggestions are underpinned by research-informed teaching strategies and academic information to strengthen professional practice associated with the teaching of non-fiction writing. By taking a stimulating approach to each text type and linking activities to known texts and stimuli, the book offers differentiated advice for working with children in Lower and Upper Key stage 2. Chapters consider text types that include: Instructions Persuasive texts Non-chronological reports Correspondence texts Discussion texts This new text is the perfect guide for inspiring children aged 7-11 in the classroom and will energise and enrich classroom provision and practice by being an essential resource for teachers and students on teacher training courses.
📒Creative Calling ✍ Chase Jarvis
✏Creative Calling Book Summary : The award-winning photographer and founder of CreativeLive shares how anyone—from a novice to a pro—can establish a creative practice and unleash that power for greater health, happiness, and positive impact on career, hobby, and life. When Chase Jarvis turned his back on traditional careers to become a photographer, it was far from certain he’d make a living, let alone unlock a dream life that’s influenced millions of people around the world. Following his creative calling brought him happiness, health, and wealth—but it also awakened a passion to start CreativeLive, the world’s largest online learning platform for creators and entrepreneurs, where aspiring novices to established pros alike have consumed billions of minutes of video learning in pursuit of their dreams in career, hobby, and life. In Creative Calling, Jarvis shows why creativity is the new mindfulness and as important to our health as meditation, exercise, and nutrition. It’s also available to everyone—beginners and lifelong creators, entrepreneurs and corporate executives. Distilling his wisdom into the memorable “IDEA” system, Jarvis illustrates the critical elements for making creative expression the path to fulfillment. Imagine the possibilities and clarify your intentions. Design a daily practice and a life that supports expression and transformation. Execute on your most ambitious plans and make your vision real. Amplify your impact through engaging your community and building an audience. We live in a time when disillusioned Millennials shun traditional jobs, mid-career professionals arrive at a turning point without knowing where to turn, and late-career professionals search for more meaningful pursuits. Each group faces unprecedented technological, economic, and environmental challenges. Thus, discovering our own creative calling has become the world’s most valuable—and urgent—task. And the good news, as Jarvis says, is that creativity isn’t a skill—it’s a habit. It’s a force inside every person that wants to be set free and—if harnessed and put to work—can transform our lives and bring vitality to everything we do.
📒The Art Of Up ✍ Tim Hauser
✏The Art of Up Book Summary : After Toy Story, Ratatouille, WALL-E, and other award-winning blockbusters, where else could Pixar Animation Studios go but Up? Their film is the heartwarming story of Carl Fredrickson (voiced by Ed Asner), a 78-year-old widower who feels that life has passed him by—until a twist of fate takes him on a journey across the globe. The Art of Up contains more than 250 pieces of concept art developed for the feature, including storyboards, full-color pastels, digital and pencil sketches, character studies, color scripts, and more. Quotes from the director, artists, animators, and production team reveal the sky-high creativity that elevated this whimsical film to new heights.
📒Photoshop Cs4 Digital Classroom ✍ Jennifer Smith
✏Photoshop CS4 Digital Classroom Book Summary :
📒Gamestorming ✍ Dave Gray
✏Gamestorming Book Summary : Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution
📒The Complete Guide To Successful Event Planning ✍ Shannon Kilkenny
✏The Complete Guide to Successful Event Planning Book Summary : Book & CD-ROM. This is the most thorough, concise, and easy-to-follow event planning book available. From the initial concept of the event to ongoing management, this book provides techniques to increase your chances of success and systems to avoid many common mistakes. It shows you dozens of ways to save time and money and introduces you to every facet of the planning process. This ultimate guidebook equips readers with new ideas, support, and creative problem-solving skills. The chapters follow the dynamics of the actual event planning process and are supported by extensive checklists and timelines. As readers undertake the complexities of daily responsibilities and tasks, the guide inspires efficiency and confidence and makes it possible to stay on track. This revised 2nd edition includes information on timely practices such as planning environmentally friendly parties, using technology applications and gadgets to orchestrate a modern event, and generating enthusiasm for your events using social media and social networking. The companion CD-ROM included with the book contains helpful checklists, worksheets, and contracts and agreements to help you co-ordinate an organised event. On the CD-ROM, you will find sample speaker agreements, timelines for planning your event, status reports, budget sheets, site selection checklists, and much more.