Computers And Art
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📒Computers And Art ✍ Stuart Mealing
✏Computers and Art Book Summary : Insightful perspectives on the use of the computer as a tool for artists. The approaches taken vary from its historical, philosophical and practical implications to the use of computer technology in art practice. The contributors include an art critic, an educator, a practicing artist and a researcher. The Editor's contribution will look at the potential for future developments in the field, looking at both the artistic and the computational aspects of the field. This collection seeks to bring together the latest theories and advances in the use of computers in art as well as looking in a practical way at the computational aspects and problems involved.
📒Computers In Art Design And Animation ✍ John Lansdown
✏Computers in Art Design and Animation Book Summary : The collection of papers that makes up this book arises largely from the joint activities of two specialist groups of the British Computer Society, namely the Displays Group and the Computer Arts Society. Both these groups are now more than 20 years old and during the whole of this time have held regular, separate meetings. In recent years, however, the two groups have held a joint annual meeting at which presentations of mutual interest have been given and it is mainly from the last two of these that the present papers have been drawn. They fall naturally into four classes: visualisation, art, design and animation-although, as in all such cases, the boundaries between the classes are fuzzy and overlap inevitably occurs. Visualisation The graphic potential of computers has been recognised almost since computing was first used, but it is only comparatively recently that their possibilities as devices for the visualisation of complex. and largely ab stract phenomena has begun to be more fully appreciated. Some workers stress the need to be able to model photographic reality in order to assist in this task. They look to better algorithms and more resolution to achieve this end. Others-Alan Mackay for instance-suggest that it is "not just a matter of providing more and more pixels. It is a matter of providing congenial clues which employ to the greatest extent what we already know.
✏Cadre 84 Book Summary :
📒The Computer In Art ✍ Jasia Reichardt
✏The Computer in Art Book Summary : How computers may be used to produce drawings, as well as to make animated films and sculptures.
📒Computers And The History Of Art ✍ Sunderland
✏Computers and the History of Art Book Summary : First Published in 1994. Routledge is an imprint of Taylor & Francis, an informa company.
📒Evolutionary Art And Computers ✍ Stephen J. P. Todd
✏Evolutionary Art and Computers Book Summary : This book is a unique insight by two of the foremost collaborators in the controversial field of human-machine creativity--which fuses modern art, mathematics, computers, and evolution.
📒Explorations In Art And Technology ✍ Linda Candy
✏Explorations in Art and Technology Book Summary : Explorations in Art and Technology is about the creative process in action through the eyes of practitioners and researchers. The book explores the fascinating relationship between artist and technologist through studies of innovative projects that push the boundaries of digital art. The research sheds new light on the nature of interaction between people and computers and provides insight into the characteristics of environments in which creativity can be enhanced. In doing so, it presents a case for organisations to develop strategies for offering environments in which collaborative, sustainable partnerships can thrive. What emerges is a compelling story of new visions and new forms in a field that is set to transform traditional norms in both art and technology as we move through the 21st Century. Additional information and links are available at: http://www.creativityandcognition.com
📒Women Art And Technology ✍ Sean Cubitt
✏Women Art and Technology Book Summary : A sourcebook to the intersection between art and technology identifies the major female players in this movement, featuring a series of essays exploring the line between these two fields written by artists and promoters who are well respected in their fields. (Fine Arts)
📒Virtual Art History ✍ Tanya Szrajber
✏Virtual Art History Book Summary : First Published in 2004. Routledge is an imprint of Taylor & Francis, an informa company.
📒International Handbook Of Research In Arts Education ✍ Liora Bresler
✏International Handbook of Research in Arts Education Book Summary : Providing a distillation of knowledge in the various disciplines of arts education (dance, drama, music, literature and poetry and visual arts), this essential handbook synthesizes existing research literature, reflects on the past, and contributes to shaping the future of the respective and integrated disciplines of arts education. While research can at times seem distant from practice, the Handbook aims to maintain connection with the live practice of art and of education, capturing the vibrancy and best thinking in the field of theory and practice. The Handbook is organized into 13 sections, each focusing on a major area or issue in arts education research.