Brave NUI World

Produk Detail:
  • Author : Daniel Wigdor
  • Publisher : Elsevier
  • Pages : 264 pages
  • ISBN : 9780123822321
  • Rating : /5 from reviews
CLICK HERE TO GET THIS BOOK >>>Brave NUI World

Download or Read online Brave NUI World full in PDF, ePub and kindle. this book written by Daniel Wigdor and published by Elsevier which was released on 05 April 2011 with total page 264 pages. We cannot guarantee that Brave NUI World book is available in the library, click Get Book button and read full online book in your kindle, tablet, IPAD, PC or mobile whenever and wherever You Like. Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. This book considers diverse user needs and context, real world successes and failures, and the future of NUI. It presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again. The book will be of value to game designers as well as practitioners, researchers, and students interested in learning about user experience design, user interface design, interaction design, software design, human computer interaction, human factors, information design, and information architecture. Provides easy-to-apply design guidance for the unique challenge of creating touch- and gesture-based user interfaces Considers diverse user needs and context, real world successes and failures, and a look into the future of NUI Presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again

Brave NUI World

Brave NUI World
  • Author : Daniel Wigdor,Dennis Wixon
  • Publisher : Elsevier
  • Release : 05 April 2011
GET THIS BOOK Brave NUI World

Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. This book considers diverse user needs and context, real world successes and failures,

Brave NUI World

Brave NUI World
  • Author : Daniel Wigdor,Dennis Wixon
  • Publisher : Unknown
  • Release : 25 July 2021
GET THIS BOOK Brave NUI World

Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. This book considers diverse user needs and context, real world successes and failures,

Interaction Design for 3D User Interfaces

Interaction Design for 3D User Interfaces
  • Author : Francisco R. Ortega,Fatemeh Abyarjoo,Armando Barreto,Naphtali Rishe,Malek Adjouadi
  • Publisher : CRC Press
  • Release : 06 January 2016
GET THIS BOOK Interaction Design for 3D User Interfaces

In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions have risen about how modern input devices can be used for a more intuitive user interaction. Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, a

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  • Author : Wolfram Nagel
  • Publisher : Morgan Kaufmann
  • Release : 11 December 2015
GET THIS BOOK Multiscreen UX Design

People today use technology on different devices in different locations. Users expect to access information on all relevant screens and across multiple channels through smartphones, tablets, laptops/desktops, smart (internet-connected) TVs, and other devices, such as smartwatches for example. Multiscreen is no longer a nice add-on, it’s a requirement. In this environment, user experience needs to cater to multiple devices. This book provides a holistic approach that will help UX professionals to offer a hands-on guide for UX design

Best of the Independent Journals in Rhetoric and Composition 2014

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  • Author : Steve Parks,Brian Bailie
  • Publisher : Parlor Press LLC
  • Release : 01 March 2016
GET THIS BOOK Best of the Independent Journals in Rhetoric and Composition 2014

THE BEST OF THE INDEPENDENT RHETORIC AND COMPOSITION JOURNALS 2014 represents the result of a nationwide conversation—beginning with journal editors, but expanding to teachers, scholars and workers across the discipline of Rhetoric and Composition—to select essays that showcase the innovative and transformative work now being published in the field’s independent journals.

Universal Access in Human Computer Interaction Design and Development Methods for Universal Access

Universal Access in Human Computer Interaction  Design and Development Methods for Universal Access
  • Author : Constantine Stephanidis,Margherita Antona
  • Publisher : Springer
  • Release : 15 May 2014
GET THIS BOOK Universal Access in Human Computer Interaction Design and Development Methods for Universal Access

The four-volume set LNCS 8513-8516 constitutes the refereed proceedings of the 8th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 14 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences was carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design

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  • Author : Carolyn R. Miller,Ashley R. Kelly
  • Publisher : Springer
  • Release : 25 November 2016
GET THIS BOOK Emerging Genres in New Media Environments

This volume explores cultural innovation and transformation as revealed through the emergence of new media genres. New media have enabled what impresses most observers as a dizzying proliferation of new forms of communicative interaction and cultural production, provoking multimodal experimentation, and artistic and entrepreneurial innovation. Working with the concept of genre, scholars in multiple fields have begun to explore these processes of emergence, innovation, and stabilization. Genre has thus become newly important in game studies, library and information science, film

Virtual Reality Enhanced Robotic Systems for Disability Rehabilitation

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  • Author : Hu, Fei
  • Publisher : IGI Global
  • Release : 07 January 2016
GET THIS BOOK Virtual Reality Enhanced Robotic Systems for Disability Rehabilitation

The study of technology and its implications in the medical field has become an increasingly crucial area of research. By integrating technological innovations into clinical practices, patients can receive improved diagnoses and treatments, as well as faster and safer recoveries. Virtual Reality Enhanced Robotic Systems for Disability Rehabilitation is an authoritative reference source for the latest scholarly research on the use of computer-assisted rehabilitation methods for disabled patients. Highlighting the application of robots, sensors, and virtual environments, this book is

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  • Author : Sonntagbauer, Peter
  • Publisher : IGI Global
  • Release : 30 June 2014
GET THIS BOOK Handbook of Research on Advanced ICT Integration for Governance and Policy Modeling

As governments and policy makers take advantage of information and communication technologies, leaders must understand how to navigate the ever-shifting landscape of modern technologies in order to be most effective in enacting change and leading their constituents. The Handbook of Research on Advanced ICT Integration for Governance and Policy Modeling builds on the available literature, research, and recent advances in e-governance to explore advanced methods and applications of digital tools in government. This collection of the latest research in the

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  • Author : Álvaro Rocha,Ana Maria Correia,Hojjat Adeli,Luis Paulo Reis,Marcelo Mendonça Teixeira
  • Publisher : Springer
  • Release : 15 March 2016
GET THIS BOOK New Advances in Information Systems and Technologies

This book contains a selection of articles from The 2016 World Conference on Information Systems and Technologies (WorldCIST'16), held between the 22nd and 24th of March at Recife, Pernambuco, Brazil. WorldCIST is a global forum for researchers and practitioners to present and discuss recent results and innovations, current trends, professional experiences and challenges of modern Information Systems and Technologies research, together with their technological development and applications. The main topics covered are: Information and Knowledge Management; Organizational Models and Information Systems;

Game Magic

Game Magic
  • Author : Jeff Howard
  • Publisher : CRC Press
  • Release : 22 April 2014
GET THIS BOOK Game Magic

Make More Immersive and Engaging Magic Systems in Games Game Magic: A Designer’s Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis with practical game design advice in the form of a magical recipe book (grimoire). The book gives you an in-depth understanding of the history and

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Human Computer Interaction   INTERACT 2017
  • Author : Regina Bernhaupt,Girish Dalvi,Anirudha Joshi,Devanuj K. Balkrishan,Jacki O'Neill,Marco Winckler
  • Publisher : Springer
  • Release : 19 September 2017
GET THIS BOOK Human Computer Interaction INTERACT 2017

The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017. The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named: Part I: adaptive design and mobile applications; aging and disabilities; assistive technology for blind users; audience engagement; co-design studies; cultural differences and communication technology; design rationale and camera-control. Part II: digital inclusion; games;

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Apps for Librarians  Using the Best Mobile Technology to Educate  Create  and Engage
  • Author : Nicole Hennig
  • Publisher : ABC-CLIO
  • Release : 24 September 2014
GET THIS BOOK Apps for Librarians Using the Best Mobile Technology to Educate Create and Engage

How can your library—and your patrons—benefit from mobile apps? This guidebook offers a solid foundation in "app-literacy," supplying librarians with the knowledge to review and recommend apps, offer workshops, and become the app expert for their communities. • Describes the most important, high-quality mobile apps in specific topic areas of interest to librarians • Provides examples of how these apps are useful for education, creativity, and productivity for all types of users, including those with special needs • Supplies a detailed

The Mobile Frontier

The Mobile Frontier
  • Author : Rachel Hinman
  • Publisher : Rosenfeld Media
  • Release : 11 June 2012
GET THIS BOOK The Mobile Frontier

Mobile user experience is a new frontier. Untethered from a keyboard and mouse, this rich design space is lush with opportunity to invent new and more human ways for people to interact with information. Invention requires casting off many anchors and conventions inherited from the last 50 years of computer science and traditional design and jumping head first into a new and unfamiliar design space.