Blood Of Elves
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📒Blood Of Elves ✍ Andrzej Sapkowski
✏Blood of Elves Book Summary : Geralt, the witcher of Rivia, is back - and this time he holds the fate of the whole land in his hands ... For more than a hundred years, humans, dwarves, gnomes and elves lived together in relative peace. But times have changed, the uneasy peace is over and now the races once again fight each other - and themselves: dwarves are killing their kinsmen, and elves are murdering humans and elves, at least those elves who are friendly to humans ... Into this tumultuous time is born a child for whom the witchers of the world have been waiting. Ciri, the granddaughter of Queen Calanthe, the Lioness of Cintra, has strange powers and a stranger destiny, for prophecy names her the Flame, one with the power to change the world - for good, or for evil ... Geralt, the witcher of Rivia, has taken Ciri to the relative safety of the Witchers' Settlement, but it soon becomes clear that Ciri isn't like the other witchers. As the political situation grows ever dimmer and the threat of war hangs almost palpably over the land, Geralt searches for someone to train Ciri's unique powers. But someone else has an eye on the young girl, someone who understand exactly what the prophecy means - and exactly what Ciri's power can do. This time Geralt may have met his match.
📒The Witcher Boxed Set Blood Of Elves The Time Of Contempt Baptism Of Fire ✍ Andrzej Sapkowski
✏The Witcher Boxed Set Blood of Elves The Time of Contempt Baptism of Fire Book Summary : This special boxed set includes the first three novels in Andrzej Sapkowski's New York Times bestselling epic fantasy saga -- the books that introduced the world to THE WITCHER and inspired the hit Witcher video games. *Look out for Season of Storms in April 2018* "The universe of Sapkowski's The Witcher is one of the most detailed and best-explored in modern fantasy." ---B&N For over a century, humans, dwarves, gnomes, and elves have lived together in relative peace. But times have changed, the uneasy peace is over, and now the races are fighting once again. The only good elf, it seems, is a dead elf. Geralt of Rivia, the cunning assassin known as The Witcher, has been waiting for the birth of a prophesied child. This child has the power to change the world - for good, or for evil. As the threat of war hangs over the land and the child is hunted for her extraordinary powers, it will become Geralt's responsibility to protect them all - and the Witcher never accepts defeat. In Blood of Elves, The Time of Contempt, and Baptism of Fire, Sapkowski brings a fresh new voice to fantasy fiction, creating something wholly dark and exciting in this world of fairy tales and witchers.
📒Online Multiplayer Games ✍ William Sims Bainbridge
✏Online Multiplayer Games Book Summary : This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and emphasizes social computing, but also, looks at how the design of socio-economic interactions extends our traditional notions of computer programming to cover human beings as well as machines. In addition, it demonstrates a range of social science research methodologies, both quantitative and qualitative, that could be used by students for term papers, or by their professors for publications. In addition to drawing upon a rich literature about these games, this lecture is based on thousands of hours of first-hand research experience inside many classic examples, including World of Warcraft, The Matrix Online, Anarchy Online, Tabula Rasa, Entropia Universe, Dark Age of Camelot, Age of Conan, Lord of the Rings Online, Tale in the Desert, EVE Online, Star Wars Galaxies, Pirates of the Burning Sea, and the non-game virtual world Second Life. Among the topics covered are historical-cultural origins of leading games, technical constraints that shape the experience, rolecoding and social control, player personality and motivation, relationships with avatars and characters, virtual professions and economies, social relations inside games, and the implications for the external society. Table of Contents: Introduction / Historical-Cultural Origins / Technical Constraints / Rolecoding and Social Control / Personality and Motivation / Avatars and Characters / Virtual Professions and Economies / Social Relations Inside Games / Implications for External Society
📒The Night Wolf Inn ✍ Anthony Huso
✏The Night Wolf Inn Book Summary :
📒The Return Of The Elves Collection ✍ Bethany Adams
✏The Return of the Elves Collection Book Summary : This collection includes the first four books in the Return of the Elves romantic fantasy series: Soulbound, Sundered, Exiled, and Seared. A hidden conspiracy When Arlyn journeys through the Veil from Earth to Moranaia to confront her elven father, Lord Lyr, she has no idea what to expect. Getting soulbonded her first day there and kickstarting a plot against the father she just met? Yeah, neither of those were on the list. As her magic awakens, Arlyn must learn to use her gifts to face the rising danger. A threat that spans worlds For the threat doesn’t end with Moranaia. Poisoned energy is flooding into the closely connected realms of the fae, causing sickness, and petitions for aid arrive from as far away as fabled Alfheim. With only Moranaia untouched, Lyr must rush to find the source of the threat. An unexpected enemy Mistakenly exiled to Earth, Delbin tries his best to keep a low profile. But when a rogue Moranaian prince tries to recruit Delbin, life takes a complicated turn. Now Delbin and the scout Inona must work together to hunt down Prince Kien before he unleashes his latest plot. A fate long foretold After more than three hundred years on Earth, Prince Ralan has finally returned to Moranaia. But with his wicked brother Kien on the loose, the homecoming is a short one. A dire vision sends Ralan back to Earth to save his soulbonded from his dark brother. The problem? Ralan’s Sight is broken—and stopping Kien will mean Ralan’s death. Journey through the Return of the Elves series, where half-bloods, exiles, scouts, and seers must come together to prevent their worlds’ destruction. ***Bonus content: A new prologue for Soulbound, a new epilogue for Exiled, a map of Moranaia, and name pronunciation guides.
📒Stephan S Monster Vampires Of Vadin 2 ✍ Shelby Rhodes
✏Stephan s Monster Vampires of Vadin 2 Book Summary : [Siren Classic ManLove: Erotic Alternative Fantasy Paranormal Romance, shape-shifter, vampires, M/M, HEA] Jayden knows he's a monster. The people he killed were horrible, but it didn't change what he was. And being taken in by Stephan Everwood at fifteen hadn't changed his homicidal tendencies. Yet ten years later he finds himself struggling to be someone he's not. Then, despite thinking he lost most of his emotions years ago, Jayden discovers that not only is he not as empty inside as he thought, but that his monster is more present than ever before. Stephan freely admits he has some issues. His self-doubts could be unrelenting and Stephan's need to fix things tended to go too far. It blinded him to Jayden's struggles. In the end his refusal to listen to what Jayden was trying to tell him has unfortunate results. When Stephan finally accepts who Jayden is, he must also face all that he had locked away inside. Their difficulties brought them together. Their love healed them. And when the past tries to tear them apart, their darkness saved them. ** A Siren Erotic Romance
📒Digital Culture Play And Identity ✍ Hilde Corneliussen
✏Digital Culture Play and Identity Book Summary : World of Warcraft is the world's most popular massively multiplayer online game (MMOG), with (as of March 2007) more than eight million active subscribers across Europe, North America, Asia, and Australia, who play the game an astonishing average of twenty hours a week. This book examines the complexity of World of Warcraft from a variety of perspectives, exploring the cultural and social implications of the proliferation of ever more complex digital gameworlds. The contributors have immersed themselves in the World of Warcraft universe, spending hundreds of hours as players (leading guilds and raids, exploring moneymaking possibilities in the in-game auction house, playing different factions, races, and classes), conducting interviews, and studying the game design--as created by Blizzard Entertainment, the game's developer, and as modified by player-created user interfaces. The analyses they offer are based on both the firsthand experience of being a resident of Azeroth and the data they have gathered and interpreted. The contributors examine the ways that gameworlds reflect the real world--exploring such topics as World of Warcraft as a "capitalist fairytale" and the game's construction of gender; the cohesiveness of the gameworld in terms of geography, mythology, narrative, and the treatment of death as a temporary state; aspects of play, including "deviant strategies" perhaps not in line with the intentions of the designers; and character--both players' identification with their characters and the game's culture of naming characters. The varied perspectives of the contributors--who come from such fields as game studies, textual analysis, gender studies, and postcolonial studies--reflect the breadth and vitality of current interest in MMOGs.Hilde G. Corneliussen and Jill Walker Rettberg are both Associate Professors of Humanistic Informatics at the University of Bergen, Norway.
📒The Real Middle Earth ✍ Brian Bates
✏The Real Middle Earth Book Summary : J.R.R. Tolkien claimed that he based the land of Middle Earth on a real place. The Real Middle Earth brings alive, for the first time, the very real civilization in which those who lived had a vision of life animated by beings beyond the material world. Magic was real to these people and they believed their universe was held together by an interlaced web of golden threads visible only to wizards. At its center was Middle Earth, a place peopled by humans, but imbued with spiritual power. It was a real realm that stretched from Old England to Scandinavia and across to western Europe, encompassing Celts, Anglo Saxons and Vikings. Looking first at the rich and varied tribes who made up the populace of this mystical land, Bates looks at how the people lived their daily lives in a world of magic and mystery. Using archaeological, historical, and psychological research, Brian Bates breathes life into this civilization of two thousand years ago in a book that every Tolkien fan will want.
📒Blood Shards Of A Shattered Destiny ✍ Austin Smith
✏Blood Shards of a Shattered Destiny Book Summary : Jace had the prince in his hand and was seconds away from slaughtering the last member of the royal bloodline who had for so long oppressed or killed people like Jace. Now he had the power to stop it. Jace wanted to see the eyes of the prince as his soul was drained, but that's when he saw something—something different. In this boy's eyes he saw something that he used to see in himself. Jace dropped the prince, turned on his heel, and started to walk away. As he walked, the remaining blood of the slain swirled around him as its power entered him. He had to think. Something was wrong. He created a portal from the remaining blood that he didn't suck power from, and before he entered, he turned to the prince. "I am Jace. I am no god, but a mortal," and with that he stepped into the portal.
📒Talisman Of Blood ✍ Brad Higgens
✏Talisman of Blood Book Summary : A vengeful evil wizard seeks retribution for being exiled by a clever King who became wise to his scheming. The wizard abducts a girl with latent powers whose mysterious birthright and heritage is known only to him. He knows who she really is and who her true ancestors were and knows in her blood is the answer he seeks. Meanwhile, three men are sent on a rescue mission. One is the last of the fabled Gryphon Riders with his own grievance against the wizard. The second is the girls betrothed. The third is a hapless youth just trying to find his way after witnessing his parents brutal slaying by the murderous Horde. Through this story are others with their own agenda; the three Valkyries, an Assassin and his sister whose bitterness against the Elves find themselves undone, and an angry boy who finds himself lead down a dark path.