Augmented Reality

Produk Detail:
  • Author : Dieter Schmalstieg
  • Publisher : Addison-Wesley Professional
  • Pages : 528 pages
  • ISBN : 0133153207
  • Rating : 5/5 from 1 reviews
CLICK HERE TO GET THIS BOOK >>>Augmented Reality

Download or Read online Augmented Reality full in PDF, ePub and kindle. this book written by Dieter Schmalstieg and published by Addison-Wesley Professional which was released on 01 June 2016 with total page 528 pages. We cannot guarantee that Augmented Reality book is available in the library, click Get Book button and read full online book in your kindle, tablet, IPAD, PC or mobile whenever and wherever You Like. Augmented reality (AR) is one of today's most fascinating and future-oriented areas of computer science and technology. By overlaying computer-generated information on views of the real world, AR amplifies human perception and cognition in remarkable new ways. Do you like the virtual first-down line in football games on TV? That's AR. And AR apps are rapidly coming to billions of smartphones, too. Working in AR requires knowledge from diverse disciplines, including computer vision, computer graphics, and human-computer interaction (HCI). Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting the most significant AR work with scrupulous accuracy. Dieter Schmalstieg, a pioneer of both AR foundation and application, is drawing from his two decades of AR experience to clearly present the field. Together with mobile AR pioneer and research colleague Tobias Höllerer, the authors address all aspects of the field, illuminating AR from both technical and HCI perspectives. The authors review AR's technical foundations, including display and tracking technologies, show how AR emerges from the symbiosis of computer vision and computer graphics, introduce AR-specific visualization and 3D interaction techniques, and showcase applications from diverse industries. They conclude with an outlook on trends and emerging technologies, including practical pointers for beginning practitioners. This book is an indispensable resource for everyone interested in AR, including software and app developers, engineers, students and instructors, researchers, and hobbyists. For use in educational environments, the authors will provide a companion website containing slides, code examples, and other source materials.

Augmented Reality

Augmented Reality
  • Author : Dieter Schmalstieg,Tobias Hollerer
  • Publisher : Addison-Wesley Professional
  • Release : 01 June 2016
GET THIS BOOK Augmented Reality

Augmented reality (AR) is one of today's most fascinating and future-oriented areas of computer science and technology. By overlaying computer-generated information on views of the real world, AR amplifies human perception and cognition in remarkable new ways. Do you like the virtual first-down line in football games on TV? That's AR. And AR apps are rapidly coming to billions of smartphones, too. Working in AR requires knowledge from diverse disciplines, including computer vision, computer graphics, and human-computer interaction (HCI). Augmented

Practical Augmented Reality

Practical Augmented Reality
  • Author : Steve Aukstakalnis
  • Publisher : Addison-Wesley Professional
  • Release : 08 September 2016
GET THIS BOOK Practical Augmented Reality

The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo,

Understanding Augmented Reality

Understanding Augmented Reality
  • Author : Alan B. Craig
  • Publisher : Newnes
  • Release : 26 April 2013
GET THIS BOOK Understanding Augmented Reality

Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption - but is no more than a toy. Imagine a filmmaking book that discussed cameras and special effects software,

Virtual Augmented Reality For Dummies

Virtual   Augmented Reality For Dummies
  • Author : Paul Mealy
  • Publisher : John Wiley & Sons
  • Release : 11 July 2018
GET THIS BOOK Virtual Augmented Reality For Dummies

An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring

Augmented Reality for Developers

Augmented Reality for Developers
  • Author : Jonathan Linowes,Krystian Babilinski
  • Publisher : Packt Publishing Ltd
  • Release : 09 October 2017
GET THIS BOOK Augmented Reality for Developers

Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets Learn best practices in AR user experience, software design

Augmented Reality and Virtual Reality

Augmented Reality and Virtual Reality
  • Author : M. Claudia tom Dieck,Timothy Jung
  • Publisher : Springer
  • Release : 19 February 2019
GET THIS BOOK Augmented Reality and Virtual Reality

This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape. Innovations in this field are seen as providing opportunities for businesses to offer their customers unique services and experiences. The papers gathered here advance the state of the art in AR/VR technologies and their applications in various

Augmented Reality and Virtual Reality

Augmented Reality and Virtual Reality
  • Author : Timothy Jung,M. Claudia tom Dieck,Philipp A. Rauschnabel
  • Publisher : Springer Nature
  • Release : 24 March 2020
GET THIS BOOK Augmented Reality and Virtual Reality

This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, healthcare, tourism, events, fashion, entertainment, retail and the gaming industry. The volume is a collection of research papers by prominent

Handbook of Augmented Reality

Handbook of Augmented Reality
  • Author : Borko Furht
  • Publisher : Springer Science & Business Media
  • Release : 31 August 2011
GET THIS BOOK Handbook of Augmented Reality

Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of

Augmented Reality

Augmented Reality
  • Author : Jon Peddie
  • Publisher : Springer
  • Release : 19 April 2017
GET THIS BOOK Augmented Reality

This book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR) and mixed reality (MR). The author presents AR from its initial philosophies and early developments, to its current technologies and its impact on our modern society, to its possible future developments; providing readers with the tools to understand issues relating to defining, building, and using our perception of what is

Research Handbook on the Law of Virtual and Augmented Reality

Research Handbook on the Law of Virtual and Augmented Reality
  • Author : Woodrow Barfield,Marc Jonathan Blitz
  • Publisher : Edward Elgar Publishing
  • Release : 28 December 2018
GET THIS BOOK Research Handbook on the Law of Virtual and Augmented Reality

Virtual and augmented reality raise significant questions for law and policy. When should virtual world activities or augmented reality images count as protected First Amendment ‘speech’, and when are they instead a nuisance or trespass? When does copying them infringe intellectual property laws? When should a person (or computer) face legal consequences for allegedly harmful virtual acts? The Research Handbook on the Law of Virtual and Augmented Reality addresses these questions and others, drawing upon free speech doctrine, criminal law,

Virtual Reality and Augmented Reality

Virtual Reality and Augmented Reality
  • Author : Bruno Arnaldi,Pascal Guitton,Guillaume Moreau
  • Publisher : John Wiley & Sons
  • Release : 15 March 2018
GET THIS BOOK Virtual Reality and Augmented Reality

Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing

Augmented Reality

Augmented Reality
  • Author : Mark Pesce
  • Publisher : John Wiley & Sons
  • Release : 22 October 2020
GET THIS BOOK Augmented Reality

Slated as ‘the next big thing in tech’, augmented reality promises to take the screen out of our hands and wrap it around the world via ‘smart spectacles’. As a pervasive, invisible interface between the world and our senses, AR offers unparalleled capacity to reveal hidden digital depths, but it also comes at a cost to our privacy, our property, and our reality. In this crucial and provocative book, Mark Pesce draws on over thirty years’ experience to offer the

Medical Imaging and Augmented Reality

Medical Imaging and Augmented Reality
  • Author : Guang-Zhong Yang,Tianzi Jiang,Dinggang Shen,Lixu Gu,Jie Yang
  • Publisher : Springer Science & Business Media
  • Release : 03 August 2006
GET THIS BOOK Medical Imaging and Augmented Reality

Here are the refereed proceedings of the Third International Workshop on Medical Imaging and Augmented Reality, MIAR 2006, held in Shanghai, China, August 2006. The book presents 45 revised full papers together with 4 invited papers. The papers are organized in topical sections on shape modeling and morphometry, patient specific modeling and quantification, surgical simulation and skills assessment, surgical guidance and navigation, image registration, PET image reconstruction, and image segmentation.

Digital Anatomy

Digital Anatomy
  • Author : Jean-François Uhl,Joaquim Jorge,Daniel Simões Lopes,Pedro F. Campos
  • Publisher : Springer Nature
  • Release : 14 May 2021
GET THIS BOOK Digital Anatomy

This book offers readers fresh insights on applying Extended Reality to Digital Anatomy, a novel emerging discipline. Indeed, the way professors teach anatomy in classrooms is changing rapidly as novel technology-based approaches become ever more accessible. Recent studies show that Virtual (VR), Augmented (AR), and Mixed-Reality (MR) can improve both retention and learning outcomes. Readers will find relevant tutorials about three-dimensional reconstruction techniques to perform virtual dissections. Several chapters serve as practical manuals for students and trainers in anatomy to

Augmented Reality Art

Augmented Reality Art
  • Author : Vladimir Geroimenko
  • Publisher : Springer
  • Release : 23 February 2018
GET THIS BOOK Augmented Reality Art

This is the second edition of the first ever book to explore the exciting new field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, and contains 5 new chapters. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be